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It is 100% the same as the original but with any bad code references fixed. You will need to run the same modlist on all servers to get the transfer to work properly (the game just forces the player to "switch" servers, so whatever mods they have loaded is what will be loaded when the new server is connected to) - the game must load all the mods when it boots up. It can't load mods it wasn't started with.
I have no idea how to get this to work with modded maps, I only use it with vanilla maps. I'll keep tabs on the comments and see what I can do to add bugfixes but this is not my mod so I'm not really 100% sure how everything works tbh.
Just see the message.
Does it all work now? :)
Thank you :)
So I have changed the port on the API manager and forwarded it and so on but where else do I need to change that port for the server to find it? At the moment it is not connecting when booting the server and although the server is running I'm getting this crash report:
UnviersalApi
[UAPI] Error with WebService! Status: 500 .....
Class: 'UniversalApi'
Function: 'CBStatusCheck'
Stack trace:
_UniversalApi/scripts/3_Game/uapi\universalapi.c:660
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:10
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:204
Try changing it to some thing else 663? ETC
fully migrated now. ;)