DayZ
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MapLink Hive
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Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
50.944 MB
May 10 @ 1:25am
May 28 @ 5:39pm
4 Change Notes ( view )

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MapLink Hive

Description
What Is This?

This mod allows server admins to link multiple maps together in a "hive", where players can move between maps with their characters and loot like you can on certain official servers.

The player is required to travel to a "transfer terminal" to initiate the map transfer (ie. a boat, helicopter, computer object etc placed with DayZ Editor).

I did not create this mod: I've simply updated and repacked it for use with DayZ 1.28, fixed a bunch of error log messages and recorded a detailed video guide on how to set the whole thing up.

All credit goes to Daemonforge who is the original creator of this mod.

Here is a short demonstration of MapLink: https://youtu.be/vIDmV2hu-Fo

Here is my video guide on how to set this all up: https://youtu.be/1slJ5msQiVA

Here is the link to the Universal API Web Service installer which you will require to run this mod: https://github.com/DaemonForge/DayZ-UniveralApi/releases

Here is the link to the Daemonforge UAPI wiki: https://github.com/daemonforge/DayZ-UniveralApi/wiki

Here is the link to Daemonforge's UAPI installation guide: https://youtu.be/oMq3TIYuZXo

Installation Instructions:

Install this mod like any other mod (there are many guides out there) - copy it into your server folder and add it to your server mods list. It must be run on both server and client. Make sure to copy the .bikey into your server keys.

Note: This mod requires Community Framework to function - https://steamcommunity.com/workshop/filedetails/?id=1559212036.

There is a YouTube video on my channel explaining how the mod works: https://youtu.be/1slJ5msQiVA

There are example config files and more info in the "extras" folder inside the mod.

NOTE: In the video guide I state that I thought respawning on the same server you travel to was bugged (ie. you couldn't make it so transferring from Chernarus to Livonia and dying in Livonia allowed you to respawn in Livonia and not back on Chernarus) - this is wrong.

It's easy to set it up so the player can respawn on whatever server they travel to, just make the respawn server the same server - eg:

"Name": "Chernarus", "Map": "chernarusplus", "IP": "127.0.0.1", "Port": 2302, "QueryPort": 27016, "Password": "", "RespawnServer": "Chernarus" "Name": "Livonia", "Map": "enoch", "IP": "127.0.0.1", "Port": 2402, "QueryPort": 27017, "Password": "", "RespawnServer": "Livonia"

Credit:

All credit goes to Daemonforge: I simply tidied up his mod for the latest 1.28 DayZ codebase. Check out his original mod code (and download the required API webservice installer) on his GitHub:

UniversalAPI - https://github.com/DaemonForge/DayZ-UniveralApi
MapLink - https://github.com/DaemonForge/DayZ-MapLink

Repack & Source Code:[/h1]

You can repack this mod if you like, and do anything else you want with it for that matter. Just make sure to abide by Daemonforge's original license obligations and keep in mind my future updates won't be applied so make sure to check back for new versions if you notice any bugs. The source code is on my GitHub at www.zenarchist.io

License Obligations:

https://github.com/DaemonForge/DayZ-MapLink?tab=AGPL-3.0-1-ov-file#readme

Buy Me A Coffee:

All my mods are free and open source, but it takes an enormous amount of time to put some of these mods together. If I've helped you out, please consider helping me buy my next coffee! I don't expect it, but I very much appreciate it.

https://buymeacoffee.com/zenarchist

Enjoy!
Popular Discussions View All (1)
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May 12 @ 5:19pm
Looking for Staff/Volunteers
paddyblack.exe
48 Comments
Zenarchist  [author] May 25 @ 4:00am 
Hey guys, first of all this isn't my mod I just spent hours figuring out how to run it and re-uploaded it and fixed any error logs.

It is 100% the same as the original but with any bad code references fixed. You will need to run the same modlist on all servers to get the transfer to work properly (the game just forces the player to "switch" servers, so whatever mods they have loaded is what will be loaded when the new server is connected to) - the game must load all the mods when it boots up. It can't load mods it wasn't started with.

I have no idea how to get this to work with modded maps, I only use it with vanilla maps. I'll keep tabs on the comments and see what I can do to add bugfixes but this is not my mod so I'm not really 100% sure how everything works tbh.
Zeuzy May 23 @ 9:52am 
All working, thanks man is extremely appreciated!
stk2008 May 23 @ 7:18am 
Sorry chap
Just see the message.
Does it all work now? :)
Zeuzy May 23 @ 6:27am 
Sorry ignore i worked it how just needed to add to at the end of the ip addess in UniversalApi.json

Thank you :)
Zeuzy May 23 @ 6:17am 
@stk2008 hey thanks for your help I had a look and you are correct my service provider does indeed block 443 DOH lol

So I have changed the port on the API manager and forwarded it and so on but where else do I need to change that port for the server to find it? At the moment it is not connecting when booting the server and although the server is running I'm getting this crash report:

UnviersalApi
[UAPI] Error with WebService! Status: 500 .....
Class: 'UniversalApi'
Function: 'CBStatusCheck'
Stack trace:
_UniversalApi/scripts/3_Game/uapi\universalapi.c:660
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:10
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:204
stk2008 May 21 @ 2:36pm 
I know some service providers block port 443 for every thing.
Try changing it to some thing else 663? ETC
Zeuzy May 21 @ 1:05pm 
@stk2008 unfortunately this still does not work i have forwarded the ports on the router and opened them on windows firewall :(
Wheelie ッ May 21 @ 11:56am 
@ҜĦΔØŦƗĆ make sure all of the servers share the same mod list including map
ҜĦΔØŦƗĆ May 21 @ 7:57am 
has anyone managed to switch between deerisle and alteria at all, i have them linked both sides all showing but when changing server it asked for the required addon for the map change, how can i fix this please
f00 May 20 @ 1:21am 
@Zeuzy you are a friggin legend my guy. did not even consider he would combine both mods into this. lol. but now that I think of it, it doesn match with Zen to do this. lol

fully migrated now. ;)