Team Fortress 2

Team Fortress 2

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Blocked
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Other: Summer
Game Mode: Payload
File Size
Posted
Updated
46.090 MB
May 4 @ 6:41am
Jun 2 @ 8:23pm
4 Change Notes ( view )

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Blocked

In 1 collection by UEAKCrash
Crash-Maps
27 items
Description
Rock out with your blocks out


Introducing BLOCKED! From the duo that brought you Overgrown and Gavle! Created and heavily tested and iterated over the span of a year and a half, Blocked is finally ready for its debut!



Blocked is a single stage payload map set in a quarry, with unique gameplay elements combined with old-school TF2 gameplay, with an extreme emphasis on verticality.

Push the cart up the quarry and through the central elevator area as Red rains down upon you, and finally into Red's base.



Originally intended for the 2024 TF2Maps Stack the Deck contest, we decided to step away from the contest restrictions and give the gameplay longer to cook in the oven, and we're very happy that we did! Visually the map is nearly there, but we've got a little more work we'd like to put into it, and that's where you come into play! We'd love to hear your feedback on anything you find with the map, gameplay-wise or visually, so please don't hesistate to reach out!

Blocked is available 24/7 at: 74.91.124.162:27015



Credits:
UEAKCrash - Project Lead/ Gameplay/ Artpass
PearForceOne - Gameplay/ Artpass/ Assets

Special thanks to everyone in my discord community for helping playtest this map nearly weekly for the last year plus! Your feedback has been invaluable!





[www.patreon.com]

46 Comments
UEAKCrash  [author] Jun 2 @ 8:00pm 
This does mean our screenshots and fly through gifs are a bit outdated now, I'll work on getting the screenshots replaced at least soon
UEAKCrash  [author] Jun 2 @ 7:58pm 
Updated to B14 with some big changes!

Changelog:
Significant visual changes to the overall material palette
Added a new dynamic route that opens when first is capped, offering a bypass to the choke entrance to the building (WIP detailing)
Modified some gameplay elements around last
Did a number of small changes over the whole map, streamlining some things
A number of detailing changes all over
Fixed a number of small bugs and issues around the map

Known bug: the elevators currently don't instantly end the game when they are approached during overtime anymore, but can possibly instant end if players aren't on the cart as it re-enables pushing. I'm working on it.
Captain May 16 @ 3:33am 
its bad and it aint even old school
Unkle Genny May 10 @ 7:37pm 
Crash is the goat as always. Excellent stuff!
кто блокед
SmouZhin May 10 @ 1:35pm 
класс
UEAKCrash  [author] May 10 @ 11:07am 
oh weird, I thought it would've handled that the same way the Barnblitz turntable works, I'll have to dig into it. Thanks for the heads up.
Azri May 10 @ 10:47am 
Theres a little oversight, when overtime starts and the cart gets to the first elevator section, blu team instantly looses. :theskull:
musicshootout198 May 10 @ 2:03am 
can't help but wondering but why there's no vote for this? ya know to make this an official map?
the arcabe May 9 @ 11:15am 
i hope this is a good mod blud and not a goofy ahh ahh map blud