Arma 3
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Weapon Research and Security: Autonomous systems
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Data Type: Mod
File Size
Posted
Updated
99.366 MB
Apr 24 @ 7:56pm
Aug 12 @ 8:07am
4 Change Notes ( view )

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Weapon Research and Security: Autonomous systems

In 1 collection by WebKnight
Weapon Research and Security
2 items
Description
Weapon Research and Security or WRS is a fictional gun manufacturer that produces high-tec weapons and tools that you can use for your missions that are set in near - distance future. The goal of the project is to bring SCI FI weapons and equipment without being based by already established IP, as well as to be more or less generic so it will fit even vanilla 2035.

So what does this mod contain in its current state?
  • One UGV: WGP - 1 (Walking Gun Platform) *Stryder*
  • Custom console (terminal) to controll WGPs
  • Different camos

Things to know while using WGP
  • In order to connect to WGP you need to stand near it and press connect. You cannot do that through terminal.
  • *Stryder* is not an Imperial Knight, Armiger or a Dreadnought, it has armor, but even .50cal can penetrate it. Treat it as vanilla *Stomper* but with legs and bigger guns.
  • While you cannot change the health, you can set damage resistance in addon settings.
  • Controls are display the moment you start remote controlling WGP.
  • You cannod dumb fire missiles, you always need a target and that target must be a vehicle with crew or another WGP.
  • It is armed with four 40mm canons and AT/AA missiles.
  • You can repair and rearm it near trucks. Just simply remote controll it, look at the vehicle and do scroll wheel.

What will be added in a future?
  • More variations of WGP-1 *Stryder* with different weapons and abilities.
  • More WGP and other bipedal and quadrupedal UGVs and Mechs!
  • Framework for pylons en other customize stuff.
  • Ability to use cargo vehicles to transport WGPs
  • Ability to call in WGPs in a drop pod
  • Ability to repair them with Toolkit
  • Bug fixes


Other mods supported by WRS
WRS: Firearms
The Kuiper Engagements
TKE - Red Dwarf


Thats all, hope you'll like it. If you want to use any of the animations from this mod in your project, or If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Original model by SchrisArt - https://sketchfab.com/3d-models/riot-mech-model-7b8738c8b0ed4561814856503a4642fb
Bohemia Interactive - For awesome game and platform!
Marbearis - Model adjustments and optimising it for arma, CSAT textures
BigRed - Textures, Materials
My patreons - for support. Huge thanks to you guys! You made this mod possible.
203 Comments
WebKnight  [author] Nov 18 @ 2:45pm 
@budgetcommander the glorius piss gun
budgetcommander Nov 18 @ 2:19pm 
cackling at saying "pee shooter" instead of "pea shooter"
WebKnight  [author] Nov 18 @ 12:04pm 
Plus you can set it damage resistance in addon settings, which will make smaller calibers be able to pin it
WebKnight  [author] Nov 18 @ 11:59am 
@knivesseveren this thing can get killed by a 50.cal and was made to be used primarly in sci-fi
If it wipes an entire city of people running with pee shooter that aint my problem
knivesseveren Nov 18 @ 12:16am 
Terribly unbalanced vehicles. They wipe out the whole city instantly with their weapons. It's no fun playing with those. After all this time, couldn't you make some variety for them?
WebKnight  [author] Nov 9 @ 11:57am 
@O Grande Urso just take it from the arsenal and then its just a scroll wheel option
O Grande Urso Nov 9 @ 9:22am 
hello ! i starts use the mod now, how i use te terminal of WRS, whats the key in game ?
Epsilon Nov 3 @ 11:15am 
Hopefully we can customize the weapons in the future updates. Very nice Mod Webknight.
Zeonn Oct 27 @ 11:13am 
@★ Wu-Lang ★ YT ain't expensive lil' bro.
★ Wu-Lang ★ Oct 9 @ 6:06pm 
@Bones lmao says the guy who gave advice as useful as wet paper :steamfacepalm: