Project Zomboid

Project Zomboid

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[B42] KR FriOS (Mobile Fridge/Cooler/Freezer/Stove - Solar Battery Charger)
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62.557 MB
Apr 13 @ 2:48pm
Apr 30 @ 9:42am
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[B42] KR FriOS (Mobile Fridge/Cooler/Freezer/Stove - Solar Battery Charger)

Description
KR FriOS

The smart portable fridge for awesome survivors!

Keep your food fresh anywhere with KR FriOS, a revolutionary portable cooling system that works both in your inventory and on the ground. Equipped with smart technology and rechargeable batteries, it's the perfect solution for food preservation in the post-apocalyptic world.

What's New in v2.2
  • Added new FriOS device: Electric Stoves - Implemented a new line of battery-powered electric stoves with reduced cooking speed but fully portable
  • Upgraded Solar Charger - Now capable of charging car batteries using the solar charger
  • Fixed Code - Implemented food aging function, plus food now stays fresh even when you leave the area
  • Improved Icons - Added a bullet point/symbol system for icons:
    • Green - Batteries
    • Yellow - Solar Charger
    • Blue - Cooler or Fridge
    • Dark Blue - Freezer
    • Red - Electric Stoves
  • NextGen Items and Textures - Implemented iterative texture system for items, reducing mod items from 20 to just 7
  • Improved Distribution - Changed world spawn devices, removing obsolete items and prioritizing new ones

IMPORTANT: READ VERSION 2.2 CHANGELOG BEFORE USING THE MOD !!!!!!

What's New in v2.1
  • Added new fridge types - Implemented new line of expanded-capacity fridges plus a fully portable high-capacity freezer
  • Optimized Code - Improved cooling code, allowing cooling/freezing under same function with possibility to add more fridge/freezer types
  • Improved Distribution - Each object now has its own spawn probability

What's New in v2.0
  • Build 42 Compatibility - Full support for latest game version
  • Optimized Code - Complete refactor of cooling and charging systems into single more efficient script
  • Dynamic Charge Speed - New speed multiplier function (x2, x3, etc.) now affects battery charge/discharge in real-time
  • Improved Distribution - More spawn locations for better item availability
  • Expanded Battery Support - Code restructured to support more battery types
  • Game Balance - Adjusted charge/discharge rates for "FriOS Core Battery" (Note: Vanilla batteries charge instantly due to game engine limitations)

Key Features

✅ Smart Cooling - Only consumes power when food is inside
✅ Portable Freezer - Find the new portable freezer to prepare for harsh winter by freezing food, completely preventing spoilage
✅ Portable Electric Stove - New portable stove heats any food anywhere as long as you have a FriOS battery
✅ Rechargeable Batteries - Use the FriOS Core Battery to power the system
✅ Solar Charger - Recharge batteries from 6 AM to 8 PM with the new FriOS Core Charger
✅ Different Colors - Collect all 7 variants of each FriOS type available:
  • White
  • Blue
  • Red
  • Orange
  • Green
  • Gray
  • Spiffo
✅ Compatibility - Solar charger works with base game batteries and has potential integration with other mods

Technical Specifications

Components
Function
Portable Cooler - FriOS Cooler
Automatically cools food when detecting items and having charged battery (now with optimized performance)
Portable Fridge - FriOS Fridge
Automatically cools food when detecting items and having charged battery (twice the cooling speed of Cooler)
Portable Freezer - FriOS Freezer
Automatically freezes food when detecting items and having charged Core battery (instantly freezes your food in this new high-capacity freezer)
Large Portable Electric Stove - FriOS Stove Large
Automatically heats food when detecting items and having charged Core battery (heat your food anywhere)
Small Portable Electric Stove - FriOS Stove Small
Automatically heats food when detecting items and having charged Core battery (heat your food anywhere)
Battery - FriOS Core Battery
A long-lasting and properly balanced battery for the FriOS fridge
Solar Charger - FriOS Core Charger
An upgraded solar charger, only works outdoors when placed on ground (6 AM - 8 PM), compatible with vanilla batteries

How It Works
  • Place a FriOS Core Battery inside fridge, freezer or stove
  • Add food to activate automatic cooling/heating
  • Recharge batteries using solar charger during daytime
  • Game speed now dynamically affects charge/discharge
  • [new!] Food stays fresh even when leaving the area

Future Updates
Coming soon:
  • More fridge models with different capacities
  • Additional batteries with longer duration
  • Possible integrations with other energy/battery mods

(Leave your compatibility suggestions in the comments!)

Why Choose KR FriOS?
  • Smart System: Optimizes energy consumption
  • Portability: Solution to keep food fresh anywhere
  • Unique in its class: Uses batteries instead of ice packs
  • Optimized Performance: More efficient code for better experience
  • Dynamic Systems: Charge speed adapts to game speed

Check out my other mods!

https://steamcommunity.com/sharedfiles/filedetails/?id=3445346892

Steam Workshop ID: 3463564121
Mod ID: KRFriOS

Note: This mod is under active development. Expect more features in future updates. (ON VACATION, HEHE, GUIGUIRI)
Popular Discussions View All (1)
8
May 8 @ 8:40am
BugOS - Write down the bugs you have found
D4RK-C0MP4N1
101 Comments
QUANTUMSTAR 8 hours ago 
Thank you so much for all your hard work, love the mod!! <3<3
D4RK-C0MP4N1  [author] 13 hours ago 
I just noticed the new update is out. I'll take a look at it, decompile the source code again, and see what I can work on in the coming days
D4RK-C0MP4N1  [author] 13 hours ago 
Currently it only works when placed on the ground. Unfortunately, when implementing the persistence system, the functionality for it to work inside inventories or containers was lost. I'm really sorry about this, but I'll try to release an update to fix this in the next B42 update
QUANTUMSTAR May 19 @ 7:37pm 
Hi! Just because I'm dumb and confused about how this mod works... are the freezers/coolers/fridges supposed to work ONLY IF they're not in any bags/containers and left on the ground? I'm on B41, holding off from updating the game for now, and friOS containers don't seem to work when I keep them in my character's bags (duffel bags, backpack etc).
D4RK-C0MP4N1  [author] May 7 @ 7:17am 
Please check the v2.2 changelog - this is a known issue. Try not to load your game while standing next to a FriOS device. Why does it happen? I have absolutely no f...g clue :(
ejKai May 7 @ 6:10am 
Battery dissapered from cooler :(
Greisyn May 6 @ 6:47am 
ahh ok, perhaps until the bugs are ironed out maybe setting the code for coolers/freezer to just freeze, there is also a freezer based icecream truck mod having the same issue of not freezing. i think that function is more important than cooling, at least for the people looking at food preservation. im sure you'll get it keep up the great work and thanks for the helpful mod!
D4RK-C0MP4N1  [author] May 6 @ 6:19am 
I know. I've been having trouble setting up the food spoilage rates for freezers. I've run multiple tests, and only in some cases did the food actually freeze—not visually, but in the game's code. When implementing both cooling methods (freezing and refrigerating), for some reason refrigerators would freeze food while freezers only cooled it. I swapped their functions, which resulted in both freezing food. After another test where I reverted the changes, both devices only cooled. It's really strange, but I think there's a solution.

During these quieter days, I've been brainstorming (though not yet testing) a definitive version that would fix all the issues—persistent cooling logic, spoilage, and freezing—even if it doesn't work exactly how I'd like. At least it's progress. For now, I can confirm that the freezer cools at the same rate as the fridge and cooler.
Greisyn May 6 @ 5:59am 
Freezer only chilling food (no instant freeze with core battery) seems to work otherwise just having food go stale and not freezing.
D4RK-C0MP4N1  [author] May 5 @ 6:08am 
You probably loaded that area with the older version, and since loot generates when the chunk loads, it spawned an obsolete Cooler. That Cooler stayed there until you found it