Total War: WARHAMMER III

Total War: WARHAMMER III

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Total Stats
2
2
2
2
2
   
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Tunnisteet: mod
Tiedostokoko
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Päivitetty
947.464 KB
13.4. klo 3.57
7.5. klo 12.38
7 muutosilmoitusta ( näytä )

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Description
If you've always wanted to see just how much better you are than all the other factions, but the strength ranking just wasn't enough — this mod is for you.

With the press of a button, a new window opens showing every faction ranked across three categories. The results are displayed in a sorted list, from best to worst. The calculated score is based on a own formula. Therefore, it wont necessarily correspond with your faction strength rank that you can see in the diplomacy window. However, in my opinion, the strength rank never really represented the correct power level of faction. This mod tries to correct that.

The evaluation categories for calculation of individual score values are as follows:
  1. Economical Power
    • Treasury
    • Income
  2. Military Power
    • Number of armies
    • Strength of all armies
    • Vassals
  3. Infrastructure
    • Number of researched technologies
    • Number of owned regions
    • Number of completely owned provinces
    • Average Level of the main building of each settlement

The overall faction strength score (sum of economy, military and infrastructure score) is also displayed in the diplomacy/trade panel, where you can also compare your stats with only the selected faction via a separate button.

Important
This mod does not alter gameplay in any way, but it provides the player with additional information that might make the game easier. AI does not change its behavior as it will still use vanilla evaluation of balance of power.

Also, I did not test multiplayer compatibility or custom, modded factions. It may or may not be working. If you can provide information, please share it in the comments, thank you!

This mod should be completely save game compatible.

Work in progress
This mod is WiP. I am aware, that the UI is pretty bare bones at the moment. I don't have any prior experience with scipting or UI mods, so some aspects are quite unpolished. I will try to expand the mod in the futre if I have the time for it. I also would like to get some feedback, which is why I already published it. I hope you enjoy it!

Future plans
  • Graphical representation of the numbers
  • More UI features (like sorting for different aspects)
  • Refine score calculation (altering equation and consider more information)
  • Text localization for easy translation in other languages
  • Visual score history of entire campaign

Credits
Huge thanks to the authors of the following mods:
Without them, I would have never been able to learn any of the necessary modding skills.

My other Mods:
50 kommenttia
Fönix  [tekijä] 22.5. klo 23.21 
@Deichmann As far as I know, there is no real "hidden" or "backgorund" income. Only faction potential which gives some cheats to the AI and yes, those effects are included in the stats.
Deichmann 21.5. klo 4.29 
Does this mod account for any cheats the AI might have, such as background income?
Fönix  [tekijä] 20.5. klo 10.31 
@原野追逐 Sorry, I have no idea what you mean.
原野追逐 20.5. klo 8.02 
Can we give gold coins based on unit value instead of fixed 5000 gold coins
Fönix  [tekijä] 17.5. klo 1.29 
@syper338 Thank you, I'm glad you like the mod! That's unfortunate that multiplayer isn't working correctly. I dont know how easy it would be to fix that.
snyper338 16.5. klo 12.20 
This mod is awesome! Also me and a friend just started a multiplayer campaign together, but it does not seem to work in multiplayer at least the stats part of it. The spyglass icon works and you can click on it to make the pop up appear. But there does not seem to be any stats that display on the pop up page. We are playing with many mods though. IDK if any of this helps or not but Thanks :)
Fönix  [tekijä] 16.5. klo 9.48 
@Nanu I saw the pending battle script interface but I thought it is only for self-fought battles. Thank you for letting me know and for the suggestion of the listener :)
Nanu 16.5. klo 7.31 
@Fönix pending_battle script interface has a ton of helpful functions, including like attacker_casualties or defender_total_hp_lost. I use these methods in my Dynamic RoRs mod. You can use a character completed battle listener like I do to read total campaign deaths and damage, as well as a lot of other fun data.
Fönix  [tekijä] 13.5. klo 9.45 
Your own stats should be trackable, since a pop up panel shows these numbers after every battle if I'm not mistaken. You could probably extract those numbers.
ParmenionGR 13.5. klo 7.44 
yea i figured its either really time consuming or straight up impossible otherwise such a mod would pop out in any total war... Is it even able implement a statistic mechanic that tracks YOUR faction's kills and deaths?