Total War: WARHAMMER III

Total War: WARHAMMER III

Total Stats
70 Comments
Ben Jul 13 @ 11:07am 
The spreadsheet I needed to see what and how.
hussite gaming Jul 13 @ 7:58am 
nice mod but i thought it will also add things like killcount for certains lords and heros :(
Pyo-N Jul 12 @ 9:44pm 
Thank you, after i play WH3, i realize what's missing is random events and faction ledgers from EU4.
Fönix  [author] Jul 7 @ 4:53am 
@Juggernaut_Johnson Not sure, what you mean by population number, maybe main settlement buildung level? Soldier count is probably doable, I'll put it on my list, although it doesn't really say a lot. An army full of zombies will probably not defeat an hydra doomstack like the numbers would suggest but I know what you mean
Fönix  [author] Jul 7 @ 4:49am 
@ItzOnlyDamon No, this mod does not change unit size and you just cannot change the unit size after starting a campgaign. That is how the game works. Why blame this mod for it?
ItzOnlyDamon Jul 5 @ 1:49pm 
Do not download this mod it changed my unit sizes after downloading and I can't put unit sizes back to Ultra even after uninstalling.
steelgamercd147 Jun 28 @ 12:54pm 
I did but ive since started new campaigns seems ok so far
Slaanesh Jun 27 @ 3:52am 
Nothing is wrong with this mod. Just ignore those comments saying it is ppl.
pmanfung Jun 21 @ 11:04am 
Cool!
Juggernaut_Johnson Jun 12 @ 9:48pm 
are you able to add in some immersive stats ? like population numbers and military numbers like solider count instead of score big ask i know and probs not on your todo but i think it would be fun seeing it in the charts, otherwise amazing mod
Fönix  [author] Jun 9 @ 9:50am 
@steelgamercd147 Again, could you please provide more information? It seems you are the first legit person that has this issue. Are you sure that no other mod could be the cause?
Fönix  [author] Jun 9 @ 9:47am 
@[-TWR-]Dragon Yes, unfortunately not. Maybe in the future it'll work, but multiplayer compatibility is not a priority at the moment.
steelgamercd147 Jun 8 @ 1:31pm 
can confirm broke my save when i enabled this mod
[-TWR-]Dragon Jun 8 @ 11:17am 
Doesn't work in MP Campaign, hopefully it'll be fixed in future. Thanks for the mod.
Fönix  [author] Jun 5 @ 2:44pm 
@Darkpegasus Ah okay, thank you for letting me know!
Darkpegasus Jun 5 @ 1:29pm 
@Fonix don't worry about it. @kcmaister95 has been going around on the trending mods on steam and making that comment. Nothing is wrong with the mod and nothing is wrong with the save files when I use it
Fönix  [author] Jun 5 @ 8:22am 
@kcmaister95 What do you mean I locked vc rors v2? I have no idea what you are talking about. If you would give me a detailled description of the issue you have encountered, I could try to help you/fix the problem. How are your savegames broken? When did the issue occur? Could it be related to the new hotfix? How are all savegames affected?
Instead you accuse me of intentionally ruining other people's games...
kcmaister95 Jun 5 @ 6:33am 
dont sub. this author ruins peoples games for fun. all my savegames are broken because he locked vc rors v2. report him.
Augustus Jun 4 @ 5:37am 
Bruh this is a great qol mod
Cubitus Jun 4 @ 5:08am 
great mod thank you ! How about you add total number of deaths per factions ? Could be an interesting stat.
Fönix  [author] May 22 @ 11:21pm 
@Deichmann As far as I know, there is no real "hidden" or "backgorund" income. Only faction potential which gives some cheats to the AI and yes, those effects are included in the stats.
Deichmann May 21 @ 4:29am 
Does this mod account for any cheats the AI might have, such as background income?
Fönix  [author] May 20 @ 10:31am 
@原野追逐 Sorry, I have no idea what you mean.
原野追逐 May 20 @ 8:02am 
Can we give gold coins based on unit value instead of fixed 5000 gold coins
Fönix  [author] May 17 @ 1:29am 
@syper338 Thank you, I'm glad you like the mod! That's unfortunate that multiplayer isn't working correctly. I dont know how easy it would be to fix that.
snyper338 May 16 @ 12:20pm 
This mod is awesome! Also me and a friend just started a multiplayer campaign together, but it does not seem to work in multiplayer at least the stats part of it. The spyglass icon works and you can click on it to make the pop up appear. But there does not seem to be any stats that display on the pop up page. We are playing with many mods though. IDK if any of this helps or not but Thanks :)
Fönix  [author] May 16 @ 9:48am 
@Nanu I saw the pending battle script interface but I thought it is only for self-fought battles. Thank you for letting me know and for the suggestion of the listener :)
Nanu May 16 @ 7:31am 
@Fönix pending_battle script interface has a ton of helpful functions, including like attacker_casualties or defender_total_hp_lost. I use these methods in my Dynamic RoRs mod. You can use a character completed battle listener like I do to read total campaign deaths and damage, as well as a lot of other fun data.
Fönix  [author] May 13 @ 9:45am 
Your own stats should be trackable, since a pop up panel shows these numbers after every battle if I'm not mistaken. You could probably extract those numbers.
ParmenionGR May 13 @ 7:44am 
yea i figured its either really time consuming or straight up impossible otherwise such a mod would pop out in any total war... Is it even able implement a statistic mechanic that tracks YOUR faction's kills and deaths?
Fönix  [author] May 13 @ 7:42am 
@ParmenionGR Not sure, if this is possible. I didn't see any related entries in the script interfaces of the campaign manager. Maybe by tracking and saving the kills and deaths after each battle for attacker and defender, those numbers are obtainable but I dont know how it works in fog of war battles of the AI. I probably wont add this very soon, though. Sorry
ParmenionGR May 11 @ 3:25am 
any chance you can add total combatants deaths and kills statistics? like of the campaign as a whole and of your faction.
Big Man May 8 @ 5:40am 
Its working just fine now, thanks for the fix
Fönix  [author] May 7 @ 12:42pm 
After way too much troubleshooting I hope I fixed the crashing issue now. I would be very happy if you could get me feedback :)
Gator May 4 @ 9:10pm 
Same CTD as Zod
Fönix  [author] May 2 @ 9:20am 
@Zod's Snapped Neck Thank you. This is very helpful. I already noticed that the score of a faction wasnt visible in the diplomacy panel when you opened it by double cklicking a settlement or army (but only the first time after reloading the UI). It probably is related to the problem with crashing when declaring war. I will try to fix it, hopefully within the next week.
Zod's Snapped Neck May 2 @ 6:21am 
So I just did some testing and I am also getting a CTD when declaring war on an enemy faction by targeting an enemy settlement or character. To reproduce, start a new campaign and declare war on an enemy by right-clicking on an enemy settlement or character WITHOUT going through the diplomacy window first.

However, it seems like declaring war through the diplomacy window works fine, and doing that seems to cause future war declarations to go through the diplo window, averting the CTD.

I tested multiple campaigns and all with only this mod enabled. So this mod is definitely causing CTDs when declaring war, but only in certain circumstances.
YingHuaLiu Apr 29 @ 4:57am 
great mod
Fönix  [author] Apr 28 @ 12:23pm 
Thank you for your feedback. Unfortunately I cannot reproduce the crashing issue when declaring war. It works fine for me. Could you provide more information? Does it happen every time and against every faction you declare war? Do you use any other UI altering mods that may cause compatibility issues?
Nanu Apr 28 @ 5:48am 
@Big Man I get it too, its this mod for sure
Big Man Apr 24 @ 11:38pm 
Whenever I have this mod enabled it causes a crash when declaring war, was using it like a week ago and it was fine Might just be me tho
MoW Apr 23 @ 10:51am 
Damn, this looks useful
Fönix  [author] Apr 23 @ 12:41am 
@GarrGarr Thank you, I will look into it. Faction potential could also be used as a final score multiplier since it essentially gives cheats to AI factions.
Fönix  [author] Apr 23 @ 12:38am 
@sigmars_disciple Glad to hear :)
Regarding vassals, I'm not quite sure if I understand it correctly. You can see all vassals and allies of any faction in the diplomacy panel. Right now, for faction score calculation I only take the number of vassals into account, but I want to change it in a way, that the actual strength of each vassal is important.
GarrGarr Apr 22 @ 7:56pm 
there's a mod called dynamic faction potential that outputs FP to text at game start. Probably has a script there that you can access. You'd only need to load it once since it's static.
sigmars_disciple Apr 21 @ 2:26am 
Maybe Guv meant vassals/allies, that would make the most sense. Makes quite a difference if (or how) you take these things into account (tricky: it'll often be similar factions taking the most advantage of that, so maybe it shouldn't be factored here or just partly

Who cares how many beggar wannabe Chaos factions bigshot Archaon has under his thumb this time *eyes roll*

Guv is top OG modder, you have to pull every word out of him. He's like my polar opposite HAHAHA
sigmars_disciple Apr 21 @ 2:20am 
Of course, I will

And congratulations!! Must feel great to have created something, which generally works, some people already use it in their campaigns and you know the world is your Sigmar's oyster <3
Fönix  [author] Apr 19 @ 12:49pm 
@sigmars_disciple Thank you! These are all great ideas. Hoewever, most would require quite a few changes to the current implementation. Also I would need to implement a long term memory for every faction's scores and stats. I do plan to to this stuff in the future, but as I mentioned, I'm quite a beginner in terms of writing scripting mods, so it will take time. Right now, I'll fokus to add more stats and improve the score calculation equations. I hope, you can still enjoy the mod in íts current form :)
Fönix  [author] Apr 19 @ 12:42pm 
@Guvenoren What do you mean by "bundles"?
sigmars_disciple Apr 19 @ 10:43am 
Oh, and not to crowd the display, probably just show such an arrow for significant changes and/or sustained trending, not for changes (and no icon for no changes neither)