Barotrauma

Barotrauma

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Lethal Company Gamemode
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5.263 MB
Apr 9 @ 4:55am
Jun 9 @ 4:04am
16 Change Notes ( view )

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Lethal Company Gamemode

Description
There is no Coalition, no Separatists, there is only the Company and you collect scrap for it.

The fundamental idea of ​​the mod was to reduce or remove most of the boring and frustrating elements from the game, leaving only the most important elements such as: exploration, combat, and resource management.

A unique economy that takes "crisis management" to its apogee. Move around the world on a special ship without external weapons, collect items from the wrecks, hand them over to the Company to fulfill the "quota" and buy something for your team for the remaining credits from a very limited set of goods.



Variability
Use things you probably never had to use in the original game: flamethrowers, flares, poisons, grenades, detonators...



Lethality
Since mod inspired by Lethal Company, the "chaotic" element will also be present…



Nobody said it would be easy… Or it would?

First launch:
The mod overwrites the campaign mode, therefore, right before you start playing, you can set the difficulty level that suits you. The mod requires more knowledge from you than the original game (although most of the important "knowledge" is recorded in the terminal), so if you have only completed the game on medium difficulty and felt that it is difficult for you in alien ruins, wrecks or caves, then perhaps it makes sense to aim for easier difficulty. If you are a veteran of the game and "abyssal" difficulty is not difficult at all and you play at least duo, you can even slightly increase the health of enemies, or limit the respawn time to more than 5 minutes or even turn it off untill docking.
Radiation is also an option.

Difficulty: [/]
The difficulty of the mod, like in the original game, grows from the difficulty percent of the location. At the first location you will encounter a maximum of 3 unarmored mudraptors, at the final there will be 8 mudraptor veterans. Passing 50% difficulty, "elite" opponents will appear, so if it is easy for you at first, this does not mean that it will be easy later. If you set the world hostility slider to "Hellish"(press shift+LMB to actually set it), you will get to 50% difficulty in almost 2 steps. Only this change makes the game much more harder, but not even close to being "impossible" for experienced players.

Amount of players:
The more players playing, the faster and easier it will be.
Solo is unplayable on veteran difficulty, on lower difficulties you can outburst enemies, especially with melee + genes build. You can try to install "Revive Bots - Endless Crew Respawns" mod to compensate lacking firepower and play with bots. Two players is the minimum threshold of playability, much easier than solo, at least for the reason that a friend will cover you from monsters that will keep you in stunlock. Four players is optimal, everyone will have something to do. Six is ​​probably too much(but still ok), you likely will lack of weapons and medicines for everyone to play comfortably.

A full passage of the campaign takes about 10 hours.
(15 steps on map map along the shortest path where 15-30 minutes are spent on each step. + some time you will be at the station)

If you are really want to, you can actually use any sub you want, it will just lock shop for you forever, but no worries about quota.

Never use mods like:
-Enhanced husks, Improved husks, Barotraumatic Creature Pack and others that affect the appearance of new enemies on the map.
-Dynamic Europa, overriding the map.

Not recommended mods.
They can be compensated by increasing the difficulty, but they are still not recommended:

-Mods that add\change vanilla professions and talents.
-Enhanced armaments, EK, and so on, adding very powerful guns and divingsuits to the drop
-Performance fix (You have a very small map where nothing spawns except you and the wreckage.
Performance fix reduces the tickrate of the world and as a result, fights with monsters will cause more problems. If you are not the host, you can leave it, if you are the host, then I highly recommend unsubscribing from it, otherwise it will work even if it is turned off)

Recommended mods:
-NetworkTweaks (increases the tickrate, your bullets will hit enemies more recently)
-Soundproof Walls (you can't hear enemies behind walls)
-Toomanybaro (shows blueprints for crafting all items)
-Flashlight Fix (doesn't fix the flashlight, but it's better not to read the mod description or tell those who play with you what it actually does)

(Everyone installs these two at their own will. The host can play without them, and the rest with them, and vice versa)
-Enhanced Immersion (lua only) (moves camera closer to to the character)
-Complete Global Darkness (Makes flares and flashlights mandatory to use)

Acceptable mods:
-Mods for wrecks in which loot spawns purely by autofill tags.
"New Wrecks For Barotrauma (With sellable wrecks)" is already pre-installed.
-Neurotrauma (medical bed is the third bunk from the top)
-Hungry Europans

Integrated and adapted mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3426520972 – Visual side of the company building and the “foundation” of the shop.
https://steamcommunity.com/id/hillmer42/myworkshopfiles/ - Mini-games at the station.
https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427 – Wrecks (removed some loot, half-wrecks combined into one, to avoid problems)
https://steamcommunity.com/sharedfiles/filedetails/?id=2984842114 – SMG Sulfuras(also adapted for depleted ammo + changed damage)
https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 – Pyrogen rifle (higher rate of fire, lower ammo consumption and damage)
https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534 – Harpoon gun for the poor
https://steamcommunity.com/sharedfiles/filedetails/?id=3086813318 – Base for Company Ship
https://steamcommunity.com/sharedfiles/filedetails/?id=3099781402 – Safe cracker
https://steamcommunity.com/sharedfiles/filedetails/?id=3027950729 – Laser Sights
https://steamcommunity.com/sharedfiles/filedetails/?id=3239164008 – Company Crates XML Code

Credits:
Hillmer for incredible endurance and all the mechanisms on the station.
LeCrazyy for help in creating the "dockable rock" and repairing "Sulfaras".
HalfdeadKiller for help in fixing an crash without game explaining why it crashed when trying to upgrade the ship's hull.
Draconis13 and uberpendragon for helping me try to fix the monster spawns on the wreckage.
Girlyguppy for helping me with the location editor

p.s.
If you want to help with translation on other languages or even fixing english translation, just tell.
Popular Discussions View All (1)
0
1
Apr 9 @ 1:03pm
Items overrides
Kookoorooza
113 Comments
Yltimys 17 hours ago 
Спасибо за оперативную поддержку, лучший разработчик:steamthumbsup:!
Kookoorooza  [author] 19 hours ago 
почему-то я не добавил айдишник врека, но теперь там любой из 4 предметов нужен, в том числе для судна:
Наушники, наушники с инжектором, айди карта, айди карта вреков
Yltimys Jun 7 @ 8:03am 
Нет карточка родная с моим ником
Kookoorooza  [author] Jun 7 @ 7:34am 
посмотрю какой ещё костыль можно сделать
Kookoorooza  [author] Jun 7 @ 7:34am 
карточка у тебя скорее всего с обломков
Yltimys Jun 7 @ 3:52am 
Я понял я заместо наушников сделал инжектор поэтому дверь и не открывается ну а дверь видимо багнулась и не детектила карточку.
Kookoorooza  [author] Jun 7 @ 12:57am 
хитро, вообще я сделал так что все двери на аванпосте просят или id карточку, или наушники. Неужели и то и другое потеряли?
Yltimys Jun 6 @ 8:44pm 
Если дверь аванпоста пишет несанкционированный доступ используйте лом что бы вскрыть
MrZero May 31 @ 5:52pm 
Так ты напяливаешь скаф и на своих двоих плывёшь наверх. В самом начале смысла заходить на аванпост нет никакого, просто переплываешь на вторую локацию
S'davi.stan May 31 @ 1:29pm 
Я стыкуюсь с аванпастом, а он запаян, я не могу из подлодки в аванпост попасть