Total War: WARHAMMER III

Total War: WARHAMMER III

182 ratings
From the Grave - Vampire Counts unit expansion
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51.633 MB
Apr 5 @ 6:10pm
Apr 6 @ 3:20am
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From the Grave - Vampire Counts unit expansion

Description









Mixer dependent if you want the heroes to show up.
Should be fully compatible with most mods. I will be adding more units going forward.



Big thanks to Krim in helping me create all the skills / balancing of the units and lords.
Big thanks to JAFAR FROM AFAR for providing the screenshots.
Big thanks to Skeleton Crew for helping me with some of the DB/balancing stuff.
Big thanks to Frodo for creating RPFM.
Big thanks to Ole for creating AssetEditor.
Big thanks to Mixu for creating Mixer to unlock the agents for different cultures.


45 Comments
TheLegend_899 12 hours ago 
Grim Bulwark's unit card says "Sword Infantry." I figured "Halberd Infantry" would match the description better, and be less confusing.
rex999 Apr 26 @ 1:19pm 
Hello, so i love the look of the units in this mod, do you think that you could make a cav and monster type unit?, that would be so cool to see
BioVolck Apr 24 @ 10:39pm 
🤯I can't wait to play with this mod. I forgot to ask, will bots be able to recruit troops from the mod?🤔
Highborn Peasant Apr 24 @ 9:01pm 
👀i wanna try these lords and heroes
Kysaro  [author] Apr 23 @ 10:44pm 
@Bone daddy I believe it should.

@Highborn Peasant, they have all been revised now and updated to make much more sense. Rounding up the last units

@Moody! Not by design, I've adjusted that and should be updated soon.

@BioVolck, All extra units/heroes/lords visuals are done. Working on the database part of things. I reckon sometime this weekend I will update the mod. Ill be adding a crossbow unit, a low tier zombie unit, 2 agents/heroes and 2 lords. I've also revised the existing units so they look a bit nicer and function better.
BioVolck Apr 23 @ 11:11am 
I'm being a little arrogant right now, but when is the mod going to be updated?
Moody! Apr 22 @ 12:52pm 
is it just me or do these units just not disintegrate :o i had just this mod enabled and all 3 units just wack away forever even when it says "shattered" on them, they get no extra undead damage. is this by design?
Highborn Peasant Apr 17 @ 1:38am 
Another thought:

The units all have a mass of 90, which is the same as a zombie. A single entity hero like a necromancer has 600 mass, and orc boys have 130. I'd recommend ~150 for the Grim Bulwarks and the Bone Hewers to give them holding power, and ~1000 for the Behemoth because you describe it as "trampling" and "towering monstrosity" and it would help it push to the front and through things

VC is my favorite faction so im glad people put time into making mods like this
Bone daddy. Ainz Ooal Gown Apr 16 @ 1:04pm 
can this work with the nagash mod
Kysaro  [author] Apr 16 @ 8:28am 
@Highborn Peasant, thanks for the detailed comment. I did the unit spacing on purpose as it seems more natural (always hated zooming out on the battlefield and seeing these squared unit formations), but I guess between the vanilla units they seem undisciplined. So I will fix the spacing in the next update. Also I agree with the tier, will look into that also and renaming the Behemoth :) ! Thanks