RimWorld

RimWorld

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[BT] Xenotype Remix: Star Wars Patches
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Mod, 1.5
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2.004 MB
Apr 4 @ 7:19pm
Apr 5 @ 8:36am
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[BT] Xenotype Remix: Star Wars Patches

In 1 collection by beeteedubs
beeteedubs Star Wars: Sith Empire
306 items
Description
Description
This is a set of patches that include xeno customizations, de-duplication of Xenos from Star Wars Xenotypes and Outer Rim Galactic Diversity mods, as well as faction patches for both and The Force Psycasting Edition.

I wanted as many Star Wars Xenotypes in my playthrough as possible, but the duplicates were really annoying me, so I blended them together and made some adjustments for myself and then went and patched all the faction injection patches as some cleanup.

Future Plans
as of 4/13, working on a huge refactor of this mod; I'll make sure this current version is available on github before the update is released. Planned:

Settings:
- Select how patching handles Xenos: BT Xeno Revamp, Favor Outer Rim Xenos and de-dupe SWX, Favor SWX and de-dupe Outer Rim, or Visual Only Xenos (they look like the alien they represent, but are effectively baseliners, no pro or con genes)
- Select if you would like base game xenos removed and substituted (highmate to zeltron, pigskin to gammorrean, etc)

Remove Star Wars : The Force-Psycast dependency, patching factions to include more xenos types remains if mod is included. Include patching of pawn types into factions where it makes sense (Force users in the OR Old Republic & Sith factions, etc).

Add Alpha Genes Compatibility - If Alpha Genes is detected then some of those genes may show up in the BT Xenos.
- May include additional aliens/xenotypes using cosmetic from Alpha Genes
- May include option in settings to remove Alpha Genes Xenotypes to retain Star Wars feel

Additional injections of Xenotypes into various base game Factions and other modded factions; like the cannibal nudist tribals becoming ewoks, and OR/SWX factions getting xenos that weren't available to them before.

Credits
Huge thanks and shoutouts to the original mod authors for their amazing content, you've enriched hundreds of hours of my time.

Youtube
If you're interested in RimWorld content, check out my page and see if there is a series that seems interesting: Beeteedubs Gaming.
27 Comments
beeteedubs  [author] Apr 28 @ 8:31am 
@twysted
yes, redoing the patches for faction patching
rebalancing the xenos
and removing the base game xeno removals
hopefully this week
Twysted Apr 27 @ 12:12pm 
Is this going to be updated anytime soon?
Hěť Apr 17 @ 11:55am 
From my testing, this isn't compatible with any of the VRE factions, and apparently the Samurai faction, and the ancient egypt faction mods respectively

A patch with the base-game xenos would be appreciated for more compatibility
Hěť Apr 17 @ 5:55am 
That'd defo be appreciated - I like playing with the VRE Sanguophages and their genes respectively.
beeteedubs  [author] Apr 15 @ 6:57am 
tysm!
Twysted Apr 15 @ 6:40am 
Awesome. I appreciate you! Love all your videos by the way.
beeteedubs  [author] Apr 14 @ 6:22pm 
at least VFE empire, any mods that are referencing the base game xenos that I'm trying to remove will encounter similar problems.
beeteedubs  [author] Apr 14 @ 6:21pm 
@twysted, it's because of VFE Empire, it's referencing at least highmates, but I've been a bit destructive with the removal of highmates and some other base game xenos; I'll undo what I was doing with the base game xenos later this week, and then the big update I have planned will be less destructive with how the base game xenos are handled in the future, for the most part.
Twysted Apr 14 @ 3:07pm 
I believe the error starts here:
Error while generating pawn. Rethrowing. Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key