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Futara's Dragon Rawr Damage Gating Balance
   
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303.596 KB
Apr 2 @ 7:39pm
Apr 8 @ 8:33am
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Futara's Dragon Rawr Damage Gating Balance

Description
Adds new damage balancing mechanic for every entity
One shot damage prevent
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Futara's Dragon Damage Gating Balance
[Client and Server Side Mod]
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Current Version 1.00
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What This Mod Does
- Change how damage work in Starbound to every entity
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What Damage Change In Detail
- One shot protection for player
-- each large damage more than 25% of player will be cap for each hit instant of take a lot of damage, damage over then 25% of max health will be put into health debt
- New mechanic "health debt"
-- health debt is new mechanic it will be happen when damage over then 25% of max health, this status effect will be prevent from recover base health until health debt recovered first, if health debt is more than 3 time of max health will be force dead
- New mechanic "multiple hit damage reduction"
-- every hit will reduce damage for 10% and lowest at 50% on top of every damage reduction and slowly decrease damage reduction to 0% in 1 second
- Over kill damage
-- every damage that more than max health 0.75 times will be count as break the protection cap and do overflow damage to every entity
- New mechanic "power damage adjustment"
-- except "player" if take damage from anything over their exist health will be by pass damage reduction and count as dead otherwise lower damage than exist health will hit the damage cap
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Mod Config List
this mod allow everyone can adjust config by make new mod with config override adjust for what we want to play
- status name "FDDamageGating"
-- "MaxHealthDamagePercentPerHit" : damage cap that prevent damage over this percent; 1.0 = 100%, default is 0.25 = 25% per hit
-- "MinDamagePercentPerHit" : minimum damage reduction cap per hit; 1.0 = 100%, default is 0.50
-- "DamageGatingReductionPercentPerHit" : how much damage reduction reduce damage each hit, 1.0 = 100%, default is 0.10
-- "DamageGatingTimeProtectSecond" : how much damage reduction return to normal state after got damage reduction per second; 1.0 = 1 second, default is 1.0
-- "DamageOverKillMaxHealthTimes" : damage over cap calculate from max health times each over amount of this max health time will be increase damage taken no matter what damage already cap; 1.0 = 100% max health, default is 0.75
-- "IgnoreHealthLowerThan" : ignore all these mechanic if max health lower than this value; 1.0 = 1 max health, default = 5.0
-- "MaxDebtDeadPercent" : how many max health time of health debt limit that force kill entity; 1.0 = 100% max health, default is 3.0
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Mod Requirements
- Dragon Engine Lib V1.410b+
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Mod Development Detail
- This mechanic is from game DragonCobolize 2002, damage gating mechanic is for balance gameplay
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Special Thanks
- Look at this mod
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Developer Discord
have any questions about this mod? ... ask here
- Mod Discord Here[discord.gg]
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Change Log
-- Nothing Yet --
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5 Comments
FutaraDragon  [author] Apr 22 @ 6:45pm 
@lechkingofdead if you can join discord and send me the detail about it yee
lechkingofdead Apr 22 @ 2:28pm 
i tried this some days ago in my mod pile nad the only heavy combat altering mod i got is the borderlands health and sheild mods. and idk if they was the cause but its a few hundrid. so i have to many options. the problem was nothing was able to do any proper damage to me or them. and i am using a sheild.
Somecraft Apr 12 @ 1:02am 
O yea, , , we starbounding again
FutaraDragon  [author] Apr 8 @ 8:03pm 
f
Luigi Apr 8 @ 7:58pm 
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