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Saitama Passive Progression Mod
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
6.710 MB
Mar 25 @ 7:07am
May 1 @ 12:47am
23 Change Notes ( view )

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Saitama Passive Progression Mod

Description
Saitama Passive Progression Mod — Break Through Your Limits

A mod that modifies your progression similar to that of Saitama from One Punch Man.
This mod is a representation of how saitama progressively went from a weak business
man to a One Punching God. Every hit you take. Every boss you defeat. Every drop of
blood you spill… progressively upgrades your stats and makes you stronger.
This mod aims to make your gain in stats feel as passive and progressive as possible,
unlike the usual method of using equipments and buffs.
Your limiter has been completely removed, and you now have the potential for unlimited
growth, until you no longer feel "the exhilaration of a real fight!"

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💥 Core Features 💥

-- Effort = Power --
Gain power by:
- Killing enemies & bosses
- Taking and dealing damage
- Dying
- Increasing max HP and mana

⚔️ Dynamic Stat Scaling (How each stat is upgraded)

- Strength:
+2 base STRENGTH per 100 enemy kills (requires more kills with higher base damage)
+5 base STRENGTH per unique boss kill (one time per boss)
+1 base STRENGTH per 3% damage reduction gained
+1 base STRENGTH per 20 player deaths (stops at 100+ base strength)
(Note that base strength adds to the damage of any weapon you're using)

- Defense:
+1 base DEFENSE per 13333 damage taken
+3 base DEFENSE per 20 HP over base 100
+1 base DEFENSE per 12 player deaths (requires more deaths with higher base defense)
+3 base DEFENSE per boss kill (one time per boss)
+1 base DEFENSE per 100 kills (requires more kills with higher base damage)
+25 base DEFENSE upon entering Hardmode (will add a configuration for on and off)

- Health:
+1 MAX HP per 8 player deaths
+1 HP REGEN per unique boss kill (max 5 bosses)
+3 HP REGEN per 100 HP (will nerf in the future)
+1 HP REGEN per 60 base mana (requires double mana after obtaining 200 max mana)

- Movement & Mobility:
+0.05625 SUPER JUMP BOOST Height per 1% damage reduction
+0.01x SPEED every 1% damage reduction gained

- Mana:
+30 MAX MANA per unique boss kill (becomes +40 after 200 max mana)
+40 MAX MANA per unique boss kill (after 200 max mana)
+20 MAX MANA per 100 enemy kills (becomes +10 max mana per 100 kills after obtaining 500 kills)
+50 MAX MANA per 100 player deaths

- Max Minion:
+1 MAX MINION per 60 base mana (requires double mana after obtaining 200 max mana)


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💢 Damage Reduction Grants you various buffs as you upgrade it to 100%

DR % Threshold | Effect
----------------------------------------------------------------------------
≥ 1% | +25% mining speed
≥ 2% | Enables wall climbing
≥ 3% | Grants swimming ability
≥ 5% | Dangersense, Night Owl, Hunter buffs, Super Jump (Hold W and Jump)
≥ 10% | Fall damage immunity, underwater breathing
≥ 15% | Poison immunity
≥ 20% | Knockback immunity ("Your limiter has been broken")
≥ 25% | minor improved mining speed
≥ 30% | Become swifter in liquids, minor boosts default jump height
≥ 45% | Gives immunity to extreme temperatures (On fire, Chilled, etc...)
≥ 50% | Nearby enemies slowed
≥ 80% | Full debuff immunity
≥ 90–95% | Insane damage boosts (exponential growth)
100% | Truly become One Punch Man: Enemies take damage equal to their HP | Become bald

DR % Threshold | DR gained per damage taken
----------------------------------------------------------------------------
From 0% to 20% | You gain 0.25% damage reduction per 10,000 damage taken
From 20% to 40% | You gain 0.5% damage reduction per 8,000 damage taken
From 40% to 60% | You gain 0.75% damage reduction per 6,000 damage taken
From 60% to 100% | You gain 2% damage reduction per 4,000 damage taken
---

💾 Fully Saves Character Progression

- Tracks kills, deaths, bosses, DR, damage taken/dealt in which you can view by toggling a key in settings

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Normal Mode | Unlocked at 100% damage reduction and restricts your power to your total strength
- You can adjust the amount of strength you use from 0.1% to 100% through a key you toggle in settings

Serious Mode | Unlocked at 100% damage reduction and allows you to one shot any opponent.
- Gain a red aura indicating your insane power (will add sound effects in future updates)

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-- 📊 UI Panels --
- Toggle a key in settings to view live stats
- Toggle a key in settings to view upgrade info

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-- Other Toggle Settings --
- Toggle a key in settings to choose which %speed of your max speed you want
- Toggle a key in settings to switch modes between Normal and Serious mode (requires 100% Damage Reduction)
- Toggle a key in settings to adjust the % of your damage (requires you to be in Normal Mode)
- Toggle a key in settings to adjust the % of your super jump height (unlocked after 70% DR)
- Toggle a key in settings to disable super jump

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⚙️ Config Options

- High Difficulty Mode (HIGHLY RECOMMEND FOR HIGH DIFFICULTY MODES)
→ Prevents scaling too fast on high-damage modded worlds if turned on

- Enable Bald Transformation
→ prevents going bald at 100% whilst keeping all one punch stat buffs (when off)

- Boss Hp % Slider Bar To Trigger Boss Theme Music
→ Lets you choose at which boss hp % the theme music plays

- Enable Projectile Deflection
→ Disables the projectile deflection ability that you obtain at 100% Damage Reduction (when off)

- Enable Enemy Slow at 50% DR
→ Disables the slow effect ability that you obtain at 50% Damage Reduction (when off)

- Boss Hp Theme Music
→ Disables boss hp theme music (when off)

- Disable Saitama Passive Progression (SWITCH ON WITH CAUTION)
→ When switched on, it stops all progression correlated with this mod and resets your stats to 0 until switched off.


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🎵 An iconic theme plays when a boss's hp reaches 40%
🎵 An iconic intro plays once you've reached 100% damage reduction
💥 Screen shakes immensly with every punch once you've reached 100% damage reduction
💥 Projectiles bounce off your shiny head at 100% damage reduction
⬆️⬆️ Super Jump system gained at 5% Damage Reduction (Hold 'W' and Jump to Super Jump)
💬 A chat message appears when you hit 200 max mana, informing you of your new scaling rules

ver(1.0.8.0)
- Fixed version and loading issues

WARNING: Updating to this version might reset your kill and hp gained per death count, so finish your current progression playthrough before updating.
ver(1.0.8):
- Fixed kill count not updating in Multiplayer
- Fixed player gaining 1 hp per death instead of the correct 1 hp per 8 deaths in Multiplayer
- Added a 'Disable Saitama Passive Progression' configuration that stops all progression with mod

ver(1.0.7.5)
- Added a 'Disable Super Jump' key toggle setting that disables super jump
- Fixed Super Jump not working when wings and rockets are equipped
- Fixed Super Jump sound effect playing whilst holding w in air

ver(1.0.7)
- Added two modes, 'Normal' and 'Serious' which is switched via a toggle key in settings and is unlocked at 100% DR
- You can now adjust your strength from 0.1% to 100% in Normal Mode via a toggle key in settings
- You can now adjust the % of your super jump height via a toggle key in settings (unlocked after 70% DR)





Future updates planned:
- Adding a 'No more OverPowered Progression' configuration that makes progression more challenging with less stat bonuses.
- 'Easy mode' configuration that makes progression much easier
Developed & Coder : Aninxo
---
Originally posted by tModLoader LimiterBreaker:
Developed By Aninxo
123 Comments
Aninxo  [author] 20 hours ago 
FIxed everyone sorry about that!
Aninxo  [author] 21 hours ago 
issue found, it was a problem with my sounds, I will be updating the mod soon
csuarezmtz 21 hours ago 
Thanks a lot Aninxo!!! :) Can't wait to play, I appreciate a lot your work
Aninxo  [author] 21 hours ago 
Don't worry guys im working on it
csuarezmtz 22 hours ago 
Thx Panda, that's the same one I got
Panda 23 hours ago 
System.ArgumentException: An item with the same key has already been added. Key: LimiterBreakerCN/Sounds/Music/FinalPhaseTheme at System.Collections.Generic.Dictionary`2.Trylnsert(TKey key, TValue value, InsertionBehavior behavior)
at Terraria ModLoader: MusicLoader.AddMusic.(Mod mod, String musicPath) in tModLoader \Terraria\ModLoader \MusicLoader.cs:line loo at LimiterBreakerCN.LimiterBreakerCN.Load() in LimiterBreakerCN.cs: line 44
at Terraria. ModLoader.ModContent.<>c.< Load>b_45 o(Mod mod) in tModLoader\Terraria \ModLoader\ModContent.cs: line 310 at Terraria. ModLoader.ModContent. LoadModContent(CancellationToken token, Action'I loadAction) in tModLoader\Terraria\ModLoader\ModConte nt.cs: line 443
at Terraria.ModLoader.ModContent. Load(CancellationToken token) in tModLoader\Terraria\ModLoader \ModContent.cs: line 304 at Terraria.ModLoader. ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader \ModLoader.cs: line 134
Panda 23 hours ago 
The module encountered an error during loading, LimiterBreakerCN vol. l. The module was developed based on tModLoader v2025.2.3.3, but you are currently using tModLoader v2025.3.3.3.0 (version differences may not necessarily be the cause of loading errors). The module has been automatically disabled.
Aninxo  [author] Apr 30 @ 9:09pm 
@ csuarezmtz Can you explain where and how the crash is happening? Because it's working fine for me
csuarezmtz Apr 30 @ 8:06pm 
My game is crashing and showing a log stating its because of this mod :( is there any way to share the logs to get some help?
BungisDaDragon Apr 23 @ 3:02pm 
Hello, this mod is really fun and pretty cool, but I'm having an issue where my Dr won't go up at all, any idea why that is?