RimWorld

RimWorld

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Dombie's Trait Balance Changes
   
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Mod, 1.4, 1.5, 1.6
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Mar 23 @ 3:38pm
Nov 15 @ 8:34pm
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Dombie's Trait Balance Changes

Description
Mod Options
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3602983493



These are my changes to the traits of Rimworld. Most of these changes are to remove frustrating aspects while also nerfing overtuned traits. These are my changes:

Nimble now has -25% Aiming Delay in addition to their dodge chance increase.

Body Purist + Teetotaler:
-25% Recreation Fall Rate offset
In addition to the trait's normal effects.

Wimps won't have Murderous or Sadistic Rage Breaks.

Fast Learner: +50% Learning Speed ---> +25% Learning Speed

Slow Learner: -75% Learning Speed ---> -25% Learning Speed

Tough: 50% Reduced damage ---> 25% Reduced damage and pain + 50% Wound Healing Speed and 15% Immunity gain speed

Pyromaniacs no longer have random fire sprees and can put out fires. They will only have fire sprees instead of other breaks.

Trigger-Happy: -5 Accuracy ---> -15 Accuracy

Careful Shooter: +5 Accuracy ---> +15 Accuracy

Gourmand: No more random eating sprees and no increased hunger rate. They will only have eating sprees as mental breaks.

Lazy pawns need 15% less sleep.

Slothful pawns need 30% less sleep.

Slowpoke: -0.2 -> -0.4 Movement Speed

Fast Walker: +0.2 -> +0.4 Movement Speed

Jogger: +0.4 -> +0.8 Movement Speed

Sickly: Removed random disease chance. -10% Immunity gain speed.

Abrasive: Added +50% Arrest Chance offset



These are my changes and explanation for said changes:
-Nimble has been buffed. Outside of melee pawns or meat shields, this trait lacked the versatility of other traits. Now, it provides a big boost to aiming time to match the trait's agile description; Aiming time is reduced by 25% in addition to Nimble's normal effects.

-Body Purist now need less recreation. Otherwise, this is still a bad trait.

-Teetotaler is given the same bonuses as Body Purists.

-Wimps are now more cowardly, albiet to a positive degree for a change. They now won't mentally bring themselves to murder other colonists. But let's be honest, this trait needed a small buff.

-Fast Learner now only gives 25% increased learning rate.

-Slow Learners only have 25% reduced learning rate.

-Tough now only receive 25% less damage. Pain has been reduced by 25%. Lastly, Tough pawns are more likely to survive infections and will heal 50% faster. This change was made to have a more versatile pawn that wasn't either a meat shield or god-like compared to their opponents.

-Pyromaniacs are now sick and tired of being turned into human meat pies. They will not go on random fire sprees. They will now put out fires, assuming they don't have this work disabled by the pyromaniac backstory. They will still go on fire sprees when unhappy. At least they won't go murdering your animals!

-Trigger-Happy pawns now have 15 reduced accuracy.

-Careful-Shooter pawns now have 15 increased accuracy.

-Gourmands, like pyromaniacs, are sick and tired of being turned into human meat pies. They now don't go on random eating sprees and will not eat 50% more food than the rest of your colonists. When sad, they will still go straight to your food storage rather than other mental breaks.

-Lazy pawns now sleep 15% better than other pawns. At least stay up longer to do more work.

-Slothful pawns now sleep 30% better than other pawns. At least stay up longer to do more work.

-Sickly pawns do not need to be bedridden for 30% of your play-through. You do need better doctors, however.

-Abrasive trait is just bad. I didn't have many ideas for this trait. I guess being a piece of work makes arrests easier?



My other mods:

Dombie's Gene Balance Changes
https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354

Strong Melee Damage Gene Nerf
https://steamcommunity.com/sharedfiles/filedetails/?id=3452324590
Popular Discussions View All (1)
0
Nov 15 @ 7:23pm
Balance Suggestions
Dombie The Zombie
18 Comments
Dombie The Zombie  [author] Nov 15 @ 8:40pm 
Update:

Lazy and Slothful went from 25%/50% Reduced Sleep --> 15% / 30% Reduced Sleep.

Sickly has been changed to reduce immunity rather than grant random diseases.

Abrasive gains a boost to arrest chance.
Deep Nov 15 @ 5:18am 
lazy and slothful change is op for me
Dombie The Zombie  [author] Nov 9 @ 3:09pm 
Update: Added version of this mod with Mod Options!
Dombie The Zombie  [author] Nov 9 @ 2:58pm 
Update:

-Body Purist and Teetotaler no longer have psychic bonuses. They now reduce Recreation Fall Rate.


Note to Self: Royalty was not intended to be a requirement. Also, not everyone uses Psycasts or the DLC in question. The bonuses, admittedly, were dumb.
Dombie The Zombie  [author] Aug 15 @ 10:49am 
Update: Added small fix to suppress errors from mod whenever a patch fails.
Dombie The Zombie  [author] Apr 18 @ 3:42am 
As far as I am seeing, this mod seems to work fine with it.
polat.cal Apr 18 @ 12:34am 
Love your mods Dombie, thanks a lot. Can you make a compatiable patch with Trait and Backstory Icons? It would be awesome.
Dombie The Zombie  [author] Apr 13 @ 9:32am 
ATTENTION: If you are getting a black screen, unsub and re-sub from this mod. It was an XML error.
Dombie The Zombie  [author] Mar 26 @ 3:39pm 
Apparently, Teetotalers don't mind if they take drugs that they are genetically dependent on. They could still end up as strong psycasters with go-juice. Although, come to think of it, that is sort of ironic XD
Нубас Mar 26 @ 9:03am 
Cool. Though I think the Teetotaler changes are useless unless you're doing a monk rp. Maybe it could just give a general stat buff because "the persons body wasn't ever damaged by drug use so they're stronger" or "they were forced to push themselves harder due to being unable to cheat the system with performance enhancing drugs" or something like that