RimWorld

RimWorld

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Medieval Trader Airships
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
12.206 MB
Mar 20 @ 11:58am
Jun 20 @ 6:59am
8 Change Notes ( view )

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Medieval Trader Airships

In 2 collections by JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 items
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 items
Description
[ko-fi.com]

Description

This mod is mostly just a retexture of Trader Ships by AUTOMATIC and their code is used under MIT license.

Original mod (not required) is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2046222331

This adds medieval trader airships to the game. Airships will visit your colony, preferring landing zones, and trade with you just like visiting caravans.

Replaces orbital traders.

Airship textures were created by:
Airo
https://steamcommunity.com/profiles/76561199275410099/myworkshopfiles/?appid=294100

and

Botch_Job
https://steamcommunity.com/profiles/76561198027185019/myworkshopfiles/?appid=294100

and

AOBA
https://steamcommunity.com/id/FUJIKENGAWA/myworkshopfiles/?appid=294100

Thanks guys!

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamcommunity.com/sharedfiles/filedetails/?id=3319070383

*****Recommendations:
If you are having reputation loss because of pawns from crashed airships dying on your tile,
try this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2870045856

If crashed airships are giving you too much wealth, destroy some of it with this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2423311270

For those looking to add these airships to vehicle framework check this out: https://steamcommunity.com/sharedfiles/filedetails/?id=3302419308
28 Comments
JoeOwnage  [author] May 21 @ 8:17am 
If you're going to add or remove mods from a save, you should back up your save
rustyasahalo May 20 @ 12:48am 
Most mods are not safe to remove from a save.
River_Hoopoe May 19 @ 12:06pm 
Warning! This mod is unstable! It is not safe to remove from a save!
tanyfilina May 4 @ 12:07am 
Would be nice if this could be an addition rather than a replacement of the orbital traders.
JoeOwnage  [author] Mar 28 @ 2:25am 
Nice, let me know if you find the culprit and I'll add it to the loadAfter
Low Intelligence Specimen Mar 27 @ 5:41pm 
I moved the trade ships mod way down in priority, almost to the bottom. I spawned some in using dev mode and it seems to have fixed it. Must be a weird mod conflict, as you said.
Paprikahörnchen Mar 27 @ 2:29pm 
Ohh, okay!
Thank you!
JoeOwnage  [author] Mar 27 @ 2:28pm 
Weird about the empty inventories. Must be a mod conflict somewhere
JoeOwnage  [author] Mar 27 @ 2:27pm 
Yea just make the mod local and you can customize the base chance in the incident def
Paprikahörnchen Mar 27 @ 12:20pm 
I -love- this!
Do you know how I can maybe reduce how often those appear?