DayZ
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Delta Paintball
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453.931 MB
Mar 19 @ 11:37am
May 3 @ 1:28am
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Delta Paintball

Description
Features
  • 3 different paintball guns - the Tippman 98, Tippman TipX, and the Spyder MR100 all with custom sounds and firing characteristics
  • A fully configurable Rainbow-Six Siege style bomb objective with a defuser to go with it to host one-of-a-kind terrorist vs. counter-terrorist matches
  • 28 unique inflatable obstacle objects for you to use in your map edits to create the ultimate paintball arena (cannot be spawned via "Item Manager", must be through DayZ Editor, Object Builder, or similar).
  • Pre-built wooden structures to add more dynamics to your paintball matches.
  • Custom 1-4x variable scope designed to be side-mounted on the MR100 (Does not work on non-paintball weapons)
  • 4 Paintball colors - Pink, Blue, Orange, Green - each with different colored impact effects and tracers
  • Paintball clothing (jumpsuit and mask) - comes in blue, purple, red, yellow, and green
  • Configurable spawn points for different teams to help server owners easily host paintball themed events

Configuration (For server owners)
This mod features a teleportation/respawn system in order to facilitate easier setup for paintball themed events. When a player is hit by a paintball, they are teleported to their team's spawnpoint (configured by server owner). The team a player belongs to is determined by the color of mask they are wearing (class name DLT_Paintball_Mask_Classic_COLOR. Both the player that is hit and the attacking player MUST be wearing one of these masks in order for the teleportation system to work.

  1. Install the mod and run the server once
  2. A folder will be created in the profiles folder titled "Delta_Paintball", inside is the configuration files called "DeltaPaintballConfig.json"
  3. Change the settings to your liking;
    TeleportationEnabled - either enabled (1) or disabled (0) - this will toggle on or off the system that teleports players back to their team's spawn when hit.

    FriendlyFireTeleportEnabled - either enabled (1) or disabled (0) - having this enabled means that players will be teleported regardless of what team their attacker is part of, disabled means they will NOT be teleported if their attacker is wearing the same mask color as them.

    TeleportationMaxDistance - Players that are further than this distance (in meters) away from their team's spawnpoint will not be teleported when hit with a paintball, and shooting this player will not score any points. - default is 0.0 (disabled)

    BombTimerLength - The time (in seconds) the bomb objective counts down from once it is armed. - default is 240 (4 minutes)

    DefuserTimerLength - The time (in seconds) the defuser takes to defuse the bomb objective once planted. - default is 45

    PlantDefuserActionTime - The time (in seconds) it takes to plant the defuser. - default is 6

    CounterDefuseActionTime - The time (in seconds) it takes to complete the counter-defuse action (disabling the defuser) - default is 6

    FriendlyFirePenaltyEnabled - either enabled (1) or disabled (0) - having this enabled means that if a player shoots a member of their own team, their team loses a point.

    spawnPoint(Color) - the coordinates that players belonging to the specified team will be teleported back to when hit.

  4. Save the .json file and restart the server.

All class names for the items in this mod start with DLT_Paintball_
Note: The jumpsuit is meant to be worn with the thermal top and pants included with the mod, it is not designed to fit over top of other clothing, and you may see clothing clipping through the jumpsuit if you wear clothes other than the DLT_Paintball_Jumpsuit_undersuit_shirt and DLT_Paintball_Jumpsuit_undersuit_leggings


Questions? Concerns?
If you have any issues or questions regarding this mod, or any of my other mods, please reach out to me by making a ticket on my discord server: https://discord.gg/rhbuYpQpSK. I also post useful files such as types.xml, map edits to use, as well as a debugging tool to help diagnose issues you may be having with my mod.

If you like my mod and want to support further development of this or any of my other mods, the best way is by donating. It helps to fund the purchase of new models, software, and resources to improve them and add new features. If you are interested in donating, send me a DM on discord (delta.q) for my PayPal link :)



Usage
This mod is provided for free to use as a dependency for your server.

You are permitted to:
- Use this mod on monetized servers, provided that this mod itself is not directly sold or used as a part of your monetization strategy (e.g., selling re-skins or exclusive access tied directly to this mod's content).

You are NOT permitted to:
- Re-pack or redistribute, or modify this mod as part of another mod or server package.

If you wish to re-pack, reskin, or include it as a direct component of your server's monetization, please contact me via Discord at delta.q or by making a ticket in my server by clicking here.[discord.gg] (https://discord.gg/rhbuYpQpSK)

By subscribing, you agree to these terms and acknowledge that your use of this mod is subject to the Steam Subscriber Agreement.
Popular Discussions View All (2)
0
Mar 20 @ 5:21pm
Object Class names
Multiplix
0
Mar 20 @ 5:14pm
Types
Multiplix
42 Comments
Funatic Apr 26 @ 4:00pm 
@DeltaQ: Can happen ^^ thanx for fixing it
DeltaQ  [author] Apr 26 @ 2:08pm 
Ah, I see what you mean....yea not sure why there's 2 of the same script in there XD. My bad
Funatic Apr 26 @ 6:18am 
@DeltaQ: No, i found the issue. Your scripts run twice, once in PlayerBase.c and once in PlayerBase_modded.c. Also your check for ammo has a bug:

... || ammo == "DLT_Paintball_Grenade_Ammo" || "DLT_Paintball_Grenade_Ammo_Small"

that will always return true, you are missing an ammo == so each jump will tp you.
DeltaQ  [author] Apr 26 @ 1:55am 
@Funatic you mean shooting someone that is sitting at their team's respawn point? If that's what you mean it'd be due to them getting hit, then teleporting to their spawn point which would slightly moving the character, causing them to get hit by the paintball twice
Funatic Apr 25 @ 11:05am 
Really great mod. Why do you get 2 point with hitting someone that is tped?
Redamare Apr 24 @ 10:07am 
Says not allowing friend requests but I sent you an invite through steam. I appreciate it. Have an idea for a channel changing TV :]
DeltaQ  [author] Apr 23 @ 7:42pm 
@Redamare Animated gun skins are relatively simple, the countdowns are a bit more in depth, DM me on discord and I'd be happy to teach you more about it :)
Hush Apr 23 @ 5:38pm 
love the update!
Redamare Apr 23 @ 3:28pm 
How did you make the animated gun skin? I saw on a video. Also very interested in how you did the count down sequences and laptop animation very cool ! :D
DeltaQ  [author] Apr 23 @ 3:36am 
@LBmaster fixed in the latest update :)