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CeleTech Arsenal MKIII
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Mod, 1.5
ファイルサイズ
投稿日
更新日
62.389 MB
3月16日 19時08分
4月20日 2時01分
16 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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CeleTech Arsenal MKIII

解説

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
人気スレッド 全て表示 (4)
12
4月21日 1時49分
Error Text
Aizuki
10
1
4月20日 23時08分
更新内容 Updates
TOT
6
4月16日 0時04分
CE Support
Papa Smurf
236 件のコメント
able 14 時間前 
我只有一个问题,介绍的大飞船什么时候能出现?
ruoxiaoxuan2013 4月23日 11時37分 
有没有想法把封面那位作为叙述者加入游戏?
言凛❄ 4月23日 7時33分 
和失能机关有联动吗?但是和失能机关的前置Vanilla Expanded Framework有冲突啊,只开这俩mod都爆红
↑→↓↓↓ 4月23日 5時15分 
大佬有兴趣为130炮添加一个安装雷达后解锁跨地图攻击的能力吗?感觉拿舰炮打本地图还是太大材小用了。
donut5626 4月23日 0時26分 
the nano suit and armor doesn't scale to humans with large or small body genetics. it appears normal sized overlaying over the large people. i wouldn't be writing about this conflict, but whats weird is that it used to work fine before the latest update with this mod.
梦里何曾说梦 4月22日 4時17分 
动力甲没护盾是bug么
TOT  [作成者] 4月21日 12時42分 
@foehn123456 hash冲突了吧,你拿Mid saver saver这个mod修下试试呢,这个跟本mod的内容应该没有关系
foehn123456 4月21日 10時04分 
为什么中途加入这个mod会导致原版家具拓展的全息影像堆叠变成零个从而报错,好奇怪哦
ADMIOS 4月21日 7時49分 
QAQ要是能有批量生产的配方和非致命炮塔就好了
TOT  [作成者] 4月21日 4時33分 
@粟米忌廉汤 可以,下次加