Starbound

Starbound

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FUS's Furniture Pack
   
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Mar 13 @ 9:28am
Apr 29 @ 8:28am
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FUS's Furniture Pack

Description
This is a small assortment of edited objects I made for myself, released publicly for everyone to use.

Those being:
  • A patch for Metal Office Desk, it implements collision to it, as a result letting you place various items on the 2 blocks flat surface it has. As well as new screen sprites, wire input nodes for said screen, and an npc interaction where they'll 'type' on it every now and then;

  • A (no longer) Protectorate Games Console, decor item from the intro mission separated into it's own "generic" object. It is craftable at a T2 Workbench, loungeable (can sit by it), has a wire output node, and 2 custom npc interaction behaviours, designated "play.behavior" and "turnoff.behavior", which I encourage people to unpack and look into if they want to use them, or something similar in their own object mods;

    - Side note: one makes the npc sit by and use the console for a bit, while the other is responsible for making them turn it off afterwards and save on electricity bill. Which... doesn't always work, as other npcs can sometimes 'distract' the user during the first step, leaving it powered on, as a result making the next interaction look a bit janky with the screen naturally turning 'off' instead of 'on'. If that's an issue, then I recommend just keeping the wire node disconnected from whatever screen you're using;
    - Side-side note: works best with Better Sit Idle;
    - Side-side-side note: forwards-compatible with Better Crew with no patches necessary;

  • The Pilot Seat from my previous mod added in for consolidation sake, old page will stay up but now considered deprecated;

    - Another side note: only much later did I notice that Pixelflame has already found the floor fixtures, but from the screenshot on this page it unfortunately seems to be missing the original "seatcover" functionality (parts of the object what go over the character when you sit on it, see the last screenshot) and so due to that I'm gonna keep this rendition available despite it being technically duplicate.


P.S. Other furniture on screenshots from:

Enjoy
4 Comments
LoftyLoftyLoftyLoftyLofty Apr 23 @ 8:22am 
thank you!
FUS  [author] Apr 23 @ 6:29am 
Ok thank you so much for pointing me in the right direction, because log error the desk produced just wasn't helpful at all.
And it was a stupid mistake as well, I left the "" quotes where they shouldn't be, specifically in places where you put the audio files for wired on/off states, if you leave just the [] square brackets it'll work just fine.
Even though it wasn't supposed to have sounds for wired switch interactions, because I thought they'd overlap with the storage open/close sfx, after a bit of testing I found out they actually don't, so I added some keytaps in there instead.
FUS  [author] Apr 23 @ 5:42am 
Shoot, Starbound strikes again where I least expected it. Gimme a sec.
LoftyLoftyLoftyLoftyLofty Apr 22 @ 9:44pm 
Please add valid SFX paths to the bunkerdesk object patch - it causes an exception due to failure to load audio when NPCs interact with the desk