X4: Foundations

X4: Foundations

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Shartz AutoMine
   
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9.842 KB
Mar 7 @ 9:47am
Mar 12 @ 7:18am
5 Change Notes ( view )

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Shartz AutoMine

Description
Overview
Mimic commander is fully functional!
This mod adds a Mining Job to X4: Foundations called Shartz AutoMine to the mining jobs. It allows ships to have advanced mining logic from 0-Star to 5-Star, all within a single mining order.

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Reasoning
I created this mod because all the AutoMine mods on the workshop are outdated and don't support Mimic Commander behavior.

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Features
✅ Allows selecting multiple resources for mining .
✅ Enables setting range for mining and selling resources .
✅ Fully supports Mimic Commander functionality.
✅ Max range calculations for both finding & selling resources have been adjusted, improving Terran game play.
✅ Fully savegame compatible (can be added/removed anytime)
✅ Children yearn for the mine.

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Skill-Based Max Range:
⭐ 0-Star: Max range 0 gates
⭐⭐ 1-Star: Max range **1 gate
⭐⭐⭐ 2-Star: Max range **4 gates
⭐⭐⭐⭐ 3-Star: Max range **7 gates
⭐⭐⭐⭐⭐ 4-Star: Max range **10 gates
⭐⭐⭐⭐⭐ 5-Star: Max range **13 gates

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Change Notes
**Version 1.04**
Reverted the scripts back to Version 1.0 due to issues with the Version 1.03 update.

**Version 1.03**
Removed version change notes.

**Version 1.0**
🔹 Allows selecting multiple resources for mining .
🔹 Enables setting range for mining and selling resources .
🔹 Fully supports Mimic Commander functionality.
🔹 Max range calculations for both finding & selling resources have been adjusted, improving Terran game play.
10 Comments
Chewie2k Mar 13 @ 8:50am 
Sweet! No worries take your time!
Catatafish  [author] Mar 12 @ 1:57pm 
@Chewie2k i have one already that does the same thing as the default Advance AutoTrader. I haven't posted it yet because I really wanted to have exclude/include sector, distance penalty, and prioritize player stations working properly. I can post it if you want but it won't have the goodies listed.
Chewie2k Mar 12 @ 10:49am 
Sounds good. I don't suppose you've thought of making a trading version of this?
Catatafish  [author] Mar 12 @ 10:01am 
@Chewie2k I was noticing issues in my game as well. I have reverted the mod back to Version 1.0. This didn't cause any issue in my current game. I'm new to modding in X4 and the way things are done are rather different than what I'm use to. For your issue just manually sell the cargo and your miner should go back to working.
Chewie2k Mar 11 @ 8:32pm 
So I have an issue where my Terran Gas miner fills to 99.9% and can't fill to 100% Hydrogen so they can't actually sell it ever. :( Maybe set so they will sell at 98% filled? The actual numbers are 37,998/38,000m3
Mad Data Scientist !PC Mar 11 @ 9:25am 
ahh thanks. I did not see that one. I'm always looking at the changelog page on steam :P
https://steamcommunity.com/sharedfiles/filedetails/changelog/3440090797
Catatafish  [author] Mar 11 @ 8:51am 
@Mad I updated the description to contain everything about the mod and updates.
Mad Data Scientist !PC Mar 11 @ 6:26am 
thanks for the mod! i especially like the distance penalty!
what's new/changed in the update?
Catatafish  [author] Mar 9 @ 6:24pm 
@Quin This does exactly what advanced automine does. The only difference is the adjusted range and being able to start mining with it with a zero star captain. I do like the idea of prioritizing the player faction and I will see if I can get that working.
Quin Mar 9 @ 5:29pm 
Does this support prioritizing your faction buy offers ?