RimWorld

RimWorld

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Drag-Sorting
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.245 MB
Mar 6 @ 6:42pm
Jun 14 @ 10:31am
8 Change Notes ( view )

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Drag-Sorting

In 1 collection by ferny
The Progression Modpack | Ferny (1.5)
909 items
Description
What does this do?
Watch the demonstration video, it gives a good look. This is a mod that allows you to quickly organize your game through dragging with right-click. This is meant to be a vanilla feeling mod, so players don't have to go digging in mod configs or anything to make use of it. I've chosen to replicate the vanilla style of moving colonists on the top bar (right click) and apply that logic to UI elements.

Current functions
- Organize your architect buildings! Drag them around, make it yours.
- Organize buildings between categories! Move them to the categories you deem fit!
- Organize your architect categories! Bunch together stuff, however you want.
- Organize your colonist/pawn abilities! Drag around any pawn gizmo wherever you want, make a easy to use loadout.
- Organize thing gizmos! Click on a building, and you can organize its functions.
- Reset the sorting in the mod options menu

Potential future functions
- Sorting main buttons (bottom of the screen)

FAQ
- If I empty out a category, does it go away?/Can I make my own categories? | No, maybe try using this mod alongside Drag-Sorting.
- So when I reorganize my colonist abilities will they stay like that? | Yeah! They save to the colonist themselves, each of them individually.
- How do I reset my sort order? | Mod options.
- Can you add hiding of things? | Nah. Use "I Ain't Building That"

Comaptibility
- Works great on a nearly 900 modlist
- Works with my category mods (or mods that add any categories)
- Compatible with Architect Icons
- Compatible with Colored Categories
- Incompatible wtih Tab-Sorting, though this mod replaces most of its functionality anyway.
- Comaptible with I Aint Building That
- Breaks the mint wheel, working on it
- Some thing gizmos from some mods don't like to be moved, i'm fine with it.
- I've seen reports of it not working with Scrollable Gizmos, wouldn't surprise me.
- Probably more incompatibilities i'm not aware of. This mod essentially replaces the Architect menu, so any unpatched architect menu mods might mess things up.

Pending Issues
- None

Credits
Taranchuk - C# wizard



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Popular Discussions View All (1)
0
May 30 @ 12:03am
does anyone know a fix for items not wanting to move?
Billo J Dahka
140 Comments
Tal-Knight2 Jun 20 @ 4:35am 
There seems to be a soft incompatibility with this mod: https://steamcommunity.com/workshop/filedetails/?id=3343888138
Every time you use a new building from a building group than the one you used last, the position of the icons resets to default.
ferny  [author] Jun 17 @ 4:47pm 
@timbersaw You're probably using the mod Category Manager, that's a bug on that mod's part
timbersaw Jun 17 @ 2:47pm 
@Bones what was it? I'm having the same issue.
Bones Jun 16 @ 10:20pm 
Never mind I fixed it!
Bones Jun 16 @ 10:14pm 
I'm having an issue where some if the items are kind of behind the architect bar. Like you only see a bit of them sticking out. Any idea on that one?
ferny  [author] Jun 14 @ 10:31am 
v8 - updated to 1.6
Phyro Jun 14 @ 12:52am 
I mean, for the first one, it's not the category itself but the order of the icons that seems to be overridden by the default order until the new buildings are in the last order.
Phyro Jun 14 @ 12:50am 
Just two fixes needed to make the mod fully complete: 1. some category seems overrided by the default one so, when I move an icon, for example, the third one from their left is moved instead the one hovered. 2. In every category, the far left icon cannot be moved until moved from their right proximity, or other place than far left.

Otherwise, one of the essential mods for organizing content-heavy modpack propely when we have too many icons in the architect menu. And can be paired with Category Manager by Moriarty to do this.
Enrico Jun 12 @ 6:55pm 
dream feature: when dropping item on top of another item, it should group them, like this mod does: https://steamcommunity.com/workshop/filedetails/?id=3343888138
NotTildaSwinton Jun 11 @ 12:46pm 
(I know that you're aware of the incompatibility I just wanted to plead the case anyways)