Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@AJarOfDirt, I found a solution, thanks!
I want to swap Tab-Sorting for this, but NEED that feature.
ie : i want to sort the colonists (sort workers from fighters), from the babies, the slaves, etc..
I'm getting it from the default Rimworld door, so I don't think its just an incompatible item from a mod. It happens to other build items as well. Resetting to default fixes it, but once I start reorganizing stuff it just breaks again.
In a large enough modpack it's inevitable that you'll end up with things that you do want to keep in the game but that you don't plan on building often, so I think a good hiding implementation would fit in nicely with the rest of the mod here. (assuming it's feasible to implement it that is, there might be a very good reason that there aren't many mods for 'hiding' entries like that.)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Is this error log something bad?
I wasn't notified of the comment, but lucky I was looking back at some pending things on my to-review list.
I think the lag is still there. I haven't looked for it specifically and it's not noted by @ferny if it was addressed, but I'll re-confirm later.
I'm getting incredible FPS drop with the build menu open, on a dev-test map. FPS drops from well over 300 FPS with everything closed, to say, sub 90 with the furniture build menu open.
When this happens, PerformanceAnalyzer reports DragSorting.GizmoGridDrawer_DrawGizmoPatch:Prefix as pulling for example ~7ms / frame - it's tied to the number of buildables so flipping on God Mode aggravates the damage to FPS - in my case with the furniture build menu open it is as bad as 20 ms/frame
Images to assist:
https://ibb.co/MDyKCFMv
https://ibb.co/mCdtRv38
https://ibb.co/WWcxTb6V
https://ibb.co/Fbkpqc1x
https://ibb.co/F4jK1nKX
Every time you use a new building from a building group than the one you used last, the position of the icons resets to default.
Otherwise, one of the essential mods for organizing content-heavy modpack propely when we have too many icons in the architect menu. And can be paired with Category Manager by Moriarty to do this.
regardless, thank you for the mod it's my favorite thing about Thursdays now