Source Filmmaker

Source Filmmaker

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Team Fortress 2 Classic - Weapons pack
   
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Universe: Team Fortress
Model
Models: Weapon
Tags: SFM
File Size
Posted
Updated
253.467 MB
Feb 27 @ 11:30am
Apr 27 @ 11:31pm
3 Change Notes ( view )

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Team Fortress 2 Classic - Weapons pack

Description
28/04/25 UPDATE - Added the Sandvich lunchbox.

3/3/25 UPDATE - Added the Double Down weapons and some more things. See notes for more info.

First time uploading something to the workshop! :D

I first ported these models from TF2C for personal use, but I figured it wouldn't hurt to put them here after receiving suggestions from my friends. Let's go over their features now.

- General
All models come with a weapon bone. This one is obvious, how else would you lock them to the mercs' hands?
They should more or less work with the TF2 models' sequences. See the individual notes for some weapons to learn more.

- Brick
It's a brick. You can lock it to the Scout or another character's hand and have them chuck it at an unlucky guy or something.
Note: It's not quite compatible with Scout's animations and will clip through his fingers.

- Admiralty Anchor
It has two models: The regular anchor to be held by Soldier and a "wearable" version tied around his waist. The wearable model has jigglebones that make it swing when it moves.
Note: The anchor isn't fully compatible with Soldier's melee animation, but you can make him hold it with some tinkering. That and the wearable one will clip into his right pocket thing, so make sure to shrink that.

- Harvester
Has a bodygroup to add blood to the blade.
There's a separate "wearable" model that goes on Pyro's back, but it also has a bodygroup to easily move it to their hands. In-game, this model shows up when Pyro equips the Harvester but isn't holding it.

- Cyclops + projectile
4 skins for both the gun and the bomb. The gun has a shell bodygroup to pose/animate a reload.
Note: Shrink the bomb to 0.4 to make it fit inside the Cyclops.
Note 2: Rotating the weapon_bone_1 causes the front part of the weapon to come off. To remedy that, move the weapon_bone_1_helper as close to the hinge as possible and rotate both bones at the same time. For that reason, it doesn't work well with Demoman's reload animation.

- Mine Layer + Projectile/gibs
Mines come with skins for RED, BLU, GRN and YLW.
Note: The mine spawns really big for some reason, but you can downscale it to about 0.55 - 0.6 if you want to make it fit inside the weapon.

- Chekhov's Punch
Has two separate models: The weapon proper and a pair of chains that wraps around Heavy's arms.

- (NEW) Sandvich lunchbox
It's... a lunchbox meant to hold the Sandvich, I don't have a whole lot to say about it. In-game, it can be seen when Heavy has the Sandvich equipped.

- Kritzkrieg + backpack
They come with skins for RED, BLU, GRN and YLW.

- Rejuvenator + Backpack and projectiles/gibs
RED, BLU, GRN and YLW skins. The backpack has a sequence allowing you to change the amount of liquid on the side, and the Uber device has sequences to open and close it.
Has a bodygroup to remove the hose.
Note: The Rejuv is not compatible with the Medigun animations at all, so you'll need to manually pose Medic's arms if you want to animate him holding it. Also, shrink the projectile to 0.4 if you want to make it fit inside the weapon.
Note 2: The Rejuv and all related models are named "nader" in the files.

- Shock Therapy
This one also has skins for all four teams.

- Uberspritze
4 skins and it has a sequence that allows you to change the amount of liquid inside. The rings clip a little bit into the Medic's gloves on his melee animations, but it works fine.

- Derby Cane
Comes with 4 skins. They actually use only two textures, but you'll have to squint to see the difference.

- Other notes
I don't take credit for any of the models you see here, I merely ported them to SFM.
Most of these models were ported as-is with some minimal changes to their material files, so they're subject to small updates to organize them better.

If anyone wants to port these to GMod, be my guest, as long as I'm credited for the SFM addon.

I guess that's all I have to say for now. Have fun making posters with these!

Includes:
items\nader_gib1.mdl
items\nader_gib2.mdl
items\nader_gib3.mdl
items\nader_mine.mdl
player\items\anchor_wearable.mdl
player\items\kritzkrieg_backpack.mdl
player\items\nader_backpack.mdl
player\items\sandvich_lunchbox.mdl
player\items\scythe_wearable.mdl
player\items\all_class\chain_wearable_heavy_reference.mdl
weapons\w_models\w_aagun.mdl
weapons\w_models\w_anchor.mdl
weapons\w_models\w_brick_scout.mdl
weapons\w_models\w_chekhovspunch.mdl
weapons\w_models\w_cyclops.mdl
weapons\w_models\w_grenade_nader.mdl
weapons\w_models\w_grenade_cyclops_projectile.mdl
weapons\w_models\w_kritzkrieg.mdl
weapons\w_models\w_lightningmelee.mdl
weapons\w_models\w_minebomb.mdl
weapons\w_models\w_minebomb_gib1.mdl
weapons\w_models\w_minebomb_gib2.mdl
weapons\w_models\w_minebomb_gib3.mdl
weapons\w_models\w_minelayer.mdl
weapons\w_models\w_nader.mdl
weapons\w_models\w_speedcane.mdl
weapons\w_models\w_twinbarrel.mdl
weapons\w_models\w_uberspritze.mdl
weapons\w_models\w_scythe.mdl
10 Comments
blu_C4t Apr 2 @ 5:15pm 
dude port this to gmod pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Mstogov Mar 28 @ 12:24pm 
BRO THANK YOU SO MUCH YOU REALLY SAVE MY LIFE!!!!!
FalloutToonLink Mar 9 @ 5:29am 
Darn
Hal_GS64  [author] Mar 8 @ 10:20pm 
@Etheru The idea of adding the lunchbox never crossed my mind, but I'll consider it.


@FalloutToonLink I have no experience with porting things to GMod, so it'll happen once someone experienced steps up.
FalloutToonLink Mar 8 @ 8:14am 
can we get a Gmod port?
Etheru Mar 7 @ 7:29pm 
This gonna add the Heavy's Lunchbox, or is this strictly for the weapons?
Poncy Mar 1 @ 9:16am 
well done man!
GibbickMac Feb 27 @ 12:41pm 
heck yes!
Hal_GS64  [author] Feb 27 @ 12:38pm 
I have the files for them, but I still need to tweak the materials so they work in SFM. They should be added this weekend if I have time.
BlondeLombax Feb 27 @ 12:26pm 
Was hoping these would pop up! Any plans on the Double Down weapons?