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Extra Dungeons Questline Incorporation
   
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155.553 KB
febr. 27., 7:20
ápr. 14., 22:53
2 változásjegyzék ( megnézés )

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Extra Dungeons Questline Incorporation

1 shadowwolftjc készítette gyűjteményben
Alternative Story Progression Mods
10 elem
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Incorporates the missions from the Extra Dungeons mod (or Frackin' Universe, which incorporates the mod into itself) into Starbound's main questline in a way that forces the player to have to tackle that mod's missions (with threat levels adjusted to fit within a gradually-increasing difficulty curve) before being able to tackle the Ruin (such as by requiring the player to search for artifact fragments to be able to restore the artifacts to their full potential before they can be used to unseal the gate to the Ruin).

Note: This mod changes threat levels of dungeons and instances to fit within tiers:

Level 3:
- Space Dungeons:
-- Outlaw Mine

Level 4:
- Snow Crash
- The Ancient Temple
- The Verdant Ruins
- Away In A Longboat
- Sunset Riders
- Takeshi's Castle

Level 5:
- Evernight Jungle
- Hydro Distribution Center
- The Grand Arena
- Forest of Fae
- Letheia Labs
- Mount Gigant

- Space Dungeons:

-- Weapons Platform
-- Avian Pyramid
-- Floran Ixoling Grounds
-- Glitch Technowizard Tower
-- Letheia Fleet
-- Mysterious Pagoda

Level 6:
- Infiltration
- The Sky Boulevard
- Brine Star
- The Tower Invincible
- The Letheia Facility
- Highway Havoc

Required Mods:
- Extra Dungeons
-- Alternatives:
--- Frackin' Universe (Not guaranteed to work.)
--- Extra Dungeons Ultimate Fix

Recommended Mods:
- Level 3 Artifact and Erchius Missions
- Non-Linear Artifact Quests
- Larger Quest Windows, in combination with a mod like 1x UI Scaling

Suggested Mods:
- Repair FTL Before Erchius Mission
- Unlock Vaults Before Ruin Destruction

Supported Mods:
- Anom's Outpost Overhaul
- Alternative Early-Game Quest Line for the Outpost

License: CC-BY-4.0
13 megjegyzés
shadowwolftjc  [készítő] ápr. 22., 11:20 
@Enhab: I'm personally not as worried as others when running your mod, since I'm also running this 1x UI Scaling mod from bk3k .
Enhab ápr. 19., 14:59 
@shadowwolftjc I'm happy to help, but it might still be a good idea to try to trim these descriptions anyway. It seems like some people might be having issues with my mod on 1080p, and the windows are *definitely* too large on anything lower than that (as rare as that might be nowadays). I'd be happy to help with it if you do end up doing it.
shadowwolftjc  [készítő] ápr. 18., 0:58 
@Enhab: Oh wow! Thanks for that! (That saved me the need to have to make such a mod myself!)

Not only have I already downloaded it, but I'll start recommending that mod for my questline series of mods.
Enhab ápr. 17., 11:53 
I made a mod to increase the size of the quest windows. I didn't test it with the descriptions in these mods though, so there's a possibility that they're still too much. https://steamcommunity.com/sharedfiles/filedetails/?id=3465555990
shadowwolftjc  [készítő] ápr. 14., 22:57 
Alright. A new patch has been released that'll hopefully NOT break any existing mods that likewise modify Extra Dungeons (including Frackin' Universe) in the process (though I don't offer guarantees). I doubt it would, since it's mostly a single patch to one of the map rooms within the Ixoling Grounds that'll hopefully just replace the Evernight Jungle map with a Brine Star map. (Other than that, nothing else was changed.)
shadowwolftjc  [készítő] ápr. 14., 21:55 
@LiverFox: I suspect that some of the maps that you've been finding in the Ixoling Grounds would normally lead to Evernight Jungle, which had been sorted as part of the Apex mission chain instead of the Floran mission chain. I may want to patch it (and maybe a few other space dungeons) so that the map is swapped out with Brine Star's map.
LiverFox ápr. 14., 12:47 
Hey, any chance we could up how much the map is worth when scanning? Or even have the map complete the scan quest?

I’m on my 3rd Floran Ixoling Grounds (plus three Floran villages), and it feels like the map is taunting me XD

Overall I’m loving the mod! Probably just got hit with the RNG hammer
Enhab márc. 28., 20:05 
Right, but I don't think such a mod exists. It's not really ideal to make a mod that requires another mod that doesn't exist yet in order to look good. And a good portion of the wording with these quests is kind of unnecessary anyway.
Kinsect márc. 28., 18:48 
actually I think bigger Quest UI's would work as well since it can help with other quest's who also has long paragraphs
Enhab márc. 23., 18:27 
Wouldn't it be better to try to trim down the text so it fits in the box, instead of leaving it looking like that? For example, not every quest needs that initial paragraph explaining that the artifacts are missing fragments.
You could instead make an overall fragment hunt quest using that explanation. When you complete every fragment, this overall mission also completes. You could also optionally have it track how many fragments you've found with a progress bar.