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I'd not considered mindless attacking of impervious structures, but was interested in the purge going after npcs (hence not wanting to make a fully safe/purge free zone).
In testing I'd not really encountered "mindless" attacking of the impervious structures because the npc's/pickets/guards were engaging the attackers. That said, I can see where, if there were no defenders, that you'd end up with a very long loop of "monsters/purgers? bashing a wall for eternity.
With the purge mod you can just define custom no-purge zones and buildings in that zone will never get chosen for a purge.
Very useful for being able to run your purge mod et al., but still ensure that some "towns" can otherwise be immune.
I've never found anything on the building side of things.
It would be nice to be able to setup some towns that are "immune" to damage and still have either PVP or various purge options still in play.