RimWorld

RimWorld

31 ratings
Corpse Ghoulification Serum
   
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Mod, 1.5, 1.6
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310.323 KB
Feb 24 @ 9:22am
Jun 11 @ 12:59pm
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Corpse Ghoulification Serum

Description
Adds a serum that resurrects human corpses and turns them into allied ghouls. It can be crafted (once Ghoul Resurrection is researched) or acquired through quests.
It costs a shard, twisted meat, neutroamine, and bioferrite.
It has two uses: recruiting competent ghouls easily (easier to kill a guy than capture him, after all), and (with Biotech) reviving people to harvest their genes.
17 Comments
Metalocif  [author] Jul 1 @ 7:06am 
Yes, you are playing with VOID.
Stephen the Vietnamese Jul 1 @ 6:44am 
I ghoulification a V.O.I.D guy and now it is just OP
Metalocif  [author] Jun 11 @ 1:00pm 
Updated to 1.6 preemptively. I tested this on the beta branch and it worked fine.
Vartarhoz Apr 17 @ 9:58am 
This should be vanilla feature imho.
猫雷Kiss Mar 8 @ 2:23am 
Yeah it we can unghoulify would be cool
The Blind One Mar 3 @ 2:21am 
What I really want is the ability to unghoulify someone :steamsad:

This is a neat mod tho :D very cool
Latex Santa Feb 26 @ 5:18am 
@@TurtleShroom
(P3)
Another situation would be a themed DUNE Butlerian Jihad run.
I'd use them as creations of the Tleilaxu - living flesh fused with machines approved by The Great Convention, weapons against the Thinking Machines.
Latex Santa Feb 26 @ 5:16am 
@TurtleShroom
(P2)
An all-android colony that is themed as a ruthless, amoral war machine would simply see Ghouls as meat-bags repurposed into expendable shock troops.

Outside of those particular roleplay scenarios, I simply do not see myself using Ghouls, much less the Anomaly psychic rituals.

The evil sect? YES.

The 40K colony? Heretical black magic.

The androids? Merely weaponized psychic phenomenon.
Latex Santa Feb 26 @ 5:16am 
@TurtleShroom
(P1)
I find Ghouls to be interesting, but also distasteful and tragic.
I don't intend to use them outside of specific themed runs.

The leadership of the STARSHIP TROOPERS Terran Federation would be careful to, at most experiment with these monstrosities in secret, and use them sparingly, if need be.

In a Warhammer 40K colony, I would treat them as arcoflagellants - brainwashed criminals turned into murderous cyborgs in order to atone for their crimes through combat and death. So I'd use them.

An evil occult sect colony would likewise not care, and depending on their dogma, would view the Ghouls as heretics repurposed into weapons of terror, or a sacrifice by the faithful for their cause.
TurtleShroom Feb 25 @ 6:41pm 
@Latex Santa

(P3)

For me, with the dead, there's no limit to what I can do. The dead can't hurt you because they've already left, but what they left can sure make you hurt yourself. I also use the Hellsing Mod to turn living people into Hellsing Colored-Eye Ghouls, but that either causes death and thus frees the conscious being (as in the game code says they died and then instantly spawns the Hellsing Ghoul) or the person trapped in the Ghoul body is completely unconscious. (I know this because the game also changes the Backstories of the Hellsing Ghoul and says they were reanimated , so it's Kosher.)