Arma 3
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Dynamic Self Revive for Antistasi
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
4.704 KB
Feb 20 @ 6:33pm
Feb 20 @ 6:35pm
2 Change Notes ( view )

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Dynamic Self Revive for Antistasi

Description
Allows the Antistasi Self Revive system to be enabled or disabled depending on how many players are in the server.

Configurable via the CBA Addons menu.

The mod needs to be on the server, and optionally the client of the admin (in order to adjust settings).
Make sure to set the mod to override client settings in the CBA Addons menu.

Settings:
- Revive Timeout: Sets how long before the player can self revive again.
- Player Threshold: If there more players than this slider is set to, self revive will be disabled.
7 Comments
Cal 19 hours ago 
can you make a version of this that allows you to kill yourself with your rifle or handgun , it would be pretty cool , if you could make it appear on the ace menu it would be pretty nice
Lobo@Nightwalker Mar 24 @ 10:05am 
@Roosevelt
Thanks and thanks to your mod i am one step closer to it. Thanks to the option to disable the self revive completely i don't have to deal with the stupid message not going away so i can use Pir. Now getting ace to work with Pir on a co-existential type of level, since its like you said so complex and many things have to be addressed. For now at least i am happy with this
Roosevelt Cat  [author] Mar 24 @ 7:13am 
@Lobo@Nightwalker
Glad that you're trying to make Arma your own!

As far as using PIR with Antistasi, I haven't messed with it too much. In my experience, revives certainly get weird when there's more than one system in place. There is an option to disable the Self Revive system completely in the Antistasi params, maybe that could help. While I haven't investigated, I suspect that Antistasi's AI revive system could be an area of conflict with other medical related mods. Just my two cents.

Ace has lots of interconnected pieces and it's a big mod, making it somewhat difficult to change things. I both like the features of Ace, and dislike some of the background stuff it does. Hope you get it figured out.
Lobo@Nightwalker Mar 22 @ 2:57pm 
@Roosevelt if this allows me to turn off the self revival system maybe i can get Pir to work with Antistasi. Stupid question on the side, since you have a hunch on coding, would there be a way to disable ace_ai.pob whit out getting the error message when deleted, instead disabling it via patch for example. Since if i delete ace_ai.pob i can start a mission and i can save a mission, but loading it is not possible since that one file is missing and kinda breaks everything. I Am running the campaign with mods a select few, since i like the mechanics of ace, problem is ace_ai is bugged and aimbot aim making the hole experience annoying and frustrating at the same time. I can play with only vcong and lambs for example things run and work fine but the moment ace is introduced shit hits the fan and you get call outs 1.5km away and what not.
Roosevelt Cat  [author] Feb 22 @ 11:37am 
Should work on Ultimate yes
Zeatlebrox Feb 22 @ 7:30am 
Works with Antistasi Ultimate.
GABO (/^▽^)/ (aRnicus) Feb 21 @ 9:12am 
works with ultimate?