Barotrauma

Barotrauma

49 ratings
RAID (Outposts)
   
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1.139 MB
Feb 14 @ 10:36pm
Feb 15 @ 12:31pm
4 Change Notes ( view )

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RAID (Outposts)

Description
Have you ever wanted to raid/attack an outpost but your bots aren't playing along?
This mod fixes that!

Allows the player(s) to initiate a "raid" on an outpost.

It does so by getting the outpost's allied faction and setting it's reputation to hostile temporarily. This allows bots to target outpost NPCs as they're considered enemies. Faction reputation will return to normal, except for a -20 rep as a debuff, at the end of the round.

REQUIRES LUA FOR BAROTRAUMA

To initiate raid:
Use the Raid-io!

To initiate raid:
Use the War Horn!


Raid is ended at the end of the round. -20 reputation will be taken against the outpost's allied faction!

To change the -rep value you will need a local/personal copy of the mod:
Copy the mod found at:
...\SteamLibrary\steamapps\workshop\content\602960\3427614661
and paste it to your local mods folder at:
...\SteamLibrary\steamapps\common\Barotrauma\LocalMods
Open it's
filelist.xml
and replace it's text with:
<?xml version="1.0" encoding="utf-8"?> <contentpackage name="[EDITED] RAID (Outposts)" modversion="1.3" corepackage="False" gameversion="1.7.7.0" > <Item file="%ModDir%/Content/Items/Items.xml" /> </contentpackage>
Open
3427614661/Lua/autorun/CO_Outpost_Raid.lua
Edit the -80 to any negative number lesser then -60. Otherwise you gain reputation from raiding.
For example: if you changed it to -75, (60 - 75 = -15), means a -15 debuff at the end of the round.
-- Sets reputation to -80 to make it hostile, the added -20 from -60 is to decentivize spamming it. stLocation.Faction.Reputation.SetReputation(-80)

Recommended mods:
Killable Outpost NPCs (Self explanatory)
Dynamic Europa (Has great mechanics for outpost raiding/takeover/destruction)



Dev Note:
1. I don't know how the game will react longterm to changing the reputations so suddenly and drastically.
2. If playing multiplayer, it might be better to use the chat command version of this mod.
9 Comments
Gwornglol Apr 12 @ 8:34am 
would be cool if you raided the coalition and the separatists became happier with ya
Chuckles.. Mar 19 @ 6:08pm 
soo a question, if i have say 70 rep with coalition, use horn/raidio. Then attack everyone, will my rep be 50 at the end or 50- since i also attack people ?
RAIDER216 Feb 25 @ 8:10am 
Sounds like my specialty.
Greasy Dick  [author] Feb 21 @ 3:37pm 
@BAGIRA I added a how to change the -reputation into it's description.

It's not the most convenient way, but for modpacks/servers/admins it's probably better that the value can't be changed in-game.

Also i'll have to try it with the bribes mod! Thanks for suggesting it.
BAGIRA Feb 21 @ 5:26am 
Bro , its so juicy to use w/ outpost`s bribes mod, can you make some settings (if possible ofc) to change amount of "-rep" after raid ends? :bodybag:
Greasy Dick  [author] Feb 20 @ 11:16am 
Nope sorry schoolgate.
shoolgate Feb 20 @ 9:02am 
maybe make npc VS npc mode, have some PVP maps in Multiplayer Sandbox mode. but npc,They are not hostile to each other, and they do not hold weapons.could you make?
Greasy Dick  [author] Feb 19 @ 1:19pm 
Yeah, but I didn't want the mod to basically tank your game/save if you used it once. Since most outposts are sided with the Coalition Faction. So I only added a -20 reputation debuff.

If you want to piss off the faction more I suggest using Dynamic Europa which lets you do that by blowing outposts up entirely. Which makes the related faction seriously hostile.
Master Mason Biden Feb 19 @ 12:51pm 
i feel like i would be a little more pissed if someone shot up my outpost