RimWorld
312 oy
Medieval Overhaul: Adaptive Storage
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Mod, 1.5
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14.022 MB
11 Şub @ 11:00
21 May @ 12:04
9 Değişiklik Notu ( görüntüle )

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Medieval Overhaul: Adaptive Storage

Açıklama
General
*) Combination of Medieval Overhaul & Adaptive Storage Framework
*) Original Medieval Overhaul storage buildings remain in the game
-) New storage buildings are located in the architect menu MOxASF Storage

New Storage Buildings
*) Newly created storage buildings that replicate the functionality of the original MO storage
*) Dynamic storage buildings for more immersion, based on stored items
-) Changes apply only to open storage, where contents are visible
-) Closed storage remains unchanged, but stacks inside chests are hidden
*) Visual adaptation of storage colors based on stored resources:
-) Timber storage changes color based on the type of wood
-) Log storage adapts to the stored raw-wood stack
-) Ingot storage changes color according to the metal stack
-) Brick storage adapts to the brick stack





Weapon Racks
*) Three melee weapon racks, each allowing specific weapon types
-) Adjusted for Medieval Overhaul's weapon rotation and length, ensuring all weapons are consistently displayed
*) Three ranged weapon racks, each allowing specific weapon types
-) Adjusted for Medieval Overhaul's weapon rotation and length, ensuring all weapons are consistently displayed
*) One generic weapon rack, to store weapons from other mods




Incompatible
*) I don't know


Credits
Thanks to SirLalaPyon, for making that awesome Medieval Overhaul mod.
Thanks to Psyche for making that awesome Holster mod.
Thanks to Ren7z for makring that awesome Clean Textures mod.
Thanks to the people from Adaptive Storage Framework, for makeing such an awesome mod.
92 Yorum
(◣_◢)  [yaratıcı] 1 Haz @ 21:59 
@Exosais. This mod only adds a few extra buildings and is XML-only. I cannot imagine this mod being incompatible with anything.
bradson 1 Haz @ 14:48 
@Exosais there definitely aren't any known incompatibilities with that. What errors are you getting, in the log? Have you tested in a minimal modlist? What even is not working on your end?
Exosais 1 Haz @ 12:47 
Psure this mod's incomp with performance fish
timbersaw 24 May @ 15:07 
Also, can berries go in the grape barrel as well? Seems like a missed opportunity.
timbersaw 24 May @ 15:05 
Chests and strongboxes appear to have the storage tab twice.
Adnan 20 May @ 22:30 
I really liked the cart attached to the back of the horse. I wish you would come up with a new mod that would make a horse cart and a plow to plow the fields and we could tie animals like oxen and cows to this plow and plow the field.:steamhappy:
(◣_◢)  [yaratıcı] 18 May @ 12:12 
I can check that later this week. I am currently a bit busy.
bradson 18 May @ 9:52 
equippedAngleOffset values of weapons are now automatically applied too
bradson 18 May @ 9:51 
That's probably the result of the framework now applying the vanilla rotateInShelves value for weapons, which any wood type other than the filtered out vanilla log would be. Storage graphics have a rotateInShelvesMode field now to toggle that behaviour
Good Old Jim 18 May @ 9:40 
That was indeed why the numbers where not showing Bradson thank you. Honestly at this point I may have just been hallucinating the log barrel graphics looking different yesterday. Sorry \_/ don't mean to waste your time but just to confim are the basically supposed to look like how they would being stored in a large 2x2 crate? Cause I could have sworn they where rotated more to look like they where properly standing in the barrel.