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U.S. M548 Cargo Carrier by Papa_Chad
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6.882 MB
9 feb @ 13:38
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U.S. M548 Cargo Carrier by Papa_Chad

Beskrivning
This mod adds M548 Cargo Carrier with Animated Tracks, Doors and a fully functioning Turret to Project Zomboid. It is necessary to have the Military Tool Kit and U.S. M113 APC by Papa_Chad installed.

The M548 is a tracked cargo carrier. It is based on the M113 armored personnel carrier. Extremely powerful vehicle with its tracks is the ideal vehicle to smash hordes and with your Browning M2HB carnage is guaranteed.
Resources
  • Animated Tracks
  • Tracks Sound
  • Animated Doors[b/]
  • Animated Addons[b/]
  • Turret
    The turrets have heavy coding that adds a completely new ballistics system that is independent of the systems in the Standard Game, performing calculations for each projectile independently, calculating its energy, ability to cause damage and transfix bodies, vehicles and walls.

Advantages
  • Carrying Capacity - High carrying capacity
  • Browning M2HB - It uses the powerful 12.7 x99mm (.50 BMG) ammunition capable of annihilating anything in front of it. (Just like in real life, the projectile can transfix walls, vehicles and bodies).

Disadvantages
  • High consumption of gasoline - Because of its weight and tracks it will need much more gasoline than normal vehicles.
  • Low speed - Slowly but with style.
  • No Armor - Unlike the M113, the M548 is unarmored.
  • Very noisy - Make a lot of noise that can attract a lot of attention wherever it goes.
In future updates, The tracks may break and will need to be repaired.

How to use the Machine Gun
  • The machine gun must be installed in the vehicle
  • You must sit in the Gunner's seat
  • You must place the 12.7x99mm (.50 BMG) Ammo Box already loaded with 12.7x99mm (.50 BMG) Round in the gun compartment.
  • Press the Right Mouse Button to aim and the Left Mouse Button to fire.
  • ATTENTION, the projectile will be fired where the barrel of the machine gun is pointing and not necessarily where you are aiming, so for more precise shots it is recommended that you wait for the turret stop before firing. (It is still possible to fire with it moving)
  • ATTENTION, when the projectile is fired, it will travel all the way until it completely loses its synergy and stops, so if there are vehicles in its path and the projectile has enough synergy, it will cause damage and may or may not transfix them. The same logic applies to walls, just as in real life a .50 BMG projectile can transfix some walls and still have the energy to destroy things in its path. So use with caution, a Browning M2HB is not a toy.

Variations
Today, there are only military variations, which can be found in traffic jams, military zones, police stations and farms.

Future Updates
  • Military extra parts and own tools will be added to reapir them.
  • More paint variations will be added.
  • Tracks may break with use

Known BUG
  • The barrel of the machine gun may not be visible some times.
  • The machine gun, ammunition and ammunition box can be visible even if they are not installed in the vehicle.
  • Armor does not protect against firearm attacks from mods that add NPCs.
  • When loading a game the turret appears to be moved to the front of the vehicle.
  • Damage textures appearing incorrectly (temporarily removed)

If you want me to keep updating the mod and also want to see more Tanks on Zomboid please consider supporting me. Feel free to buy me a coffee :)
[ko-fi.com]
I'm open to commissions, my code is modular and expandable, I can make almost any military vehicle for Project Zomboid. Contact me via my Ko-Fi

It is necessary to have the Military Tool Kit and U.S. M113 APC by Papa_Chad installed.

Please give me your feedback :)

Ask for permission
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.

Workshop ID: 3424497614
Mod ID: U.S. M548 Cargo Carrier by Papa_Chad
Populära diskussioner Visa alla (2)
1
17 feb @ 17:36
Bugs go here!
Papa_Chad
0
10 feb @ 8:32
Suggest for improve how APC move
Quilava
76 kommentarer
Chromium 9 maj @ 7:02 
Hi , how strong is the engine?
exit1423 4 maj @ 8:58 
Damn good vehicle
Xenon 4 maj @ 1:26 
it works for b41?
Salvo 29 apr @ 8:22 
@Adamwest693 read the vehicle magazines, there's three can't remember which is advanced but theyll be named with some thing like "commercial vehicles" at the end
F1tgal911 29 apr @ 5:44 
Where does it spawn? Awesome vehicle.
Adamwest693 13 apr @ 1:52 
hey it said i need advance mechanics when i try to put the cage on and im lvl 10 what do i do ?
MelonChihuahua 12 apr @ 15:51 
How do you install the covers on the back?
Ryan 3 apr @ 23:45 
missing tracks
Cisco 31 mar @ 7:16 
Flipping love this mod.... was my savior during a recent helicopter event... backed into the lumberyard in Rosewood and blasted zeds as they came through the gates. Keep up the great work!!
Cheeki Breeki Man 26 mar @ 7:03 
@SeasonPassHolder No so long as you have the library you can just have one and not the other, but I personally don't see any reason not to use both.