Barotrauma

Barotrauma

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JiuZhou Bukuro Rebalance
   
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2.946 MB
Feb 6 @ 8:20am
Apr 24 @ 8:23pm
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JiuZhou Bukuro Rebalance

Description
Do you feel that the large machine gun from the JiuZhou Bukuro looks intimidating, but its damage is barely noticeable? Do you think small-caliber bullets lack their unique characteristics, and large-caliber bullets are underwhelming in terms of damage? Do you feel that snipers can’t save crew members?

This mod aims to rebalance the bullet damage from the JiuZhou Bukuro mod for captains who crave satisfying combat. It ensures that every bullet deals meaningful damage instead of just grazing the target, but enemies will also become more powerful!
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2953749635

Balance Logic: This mod strictly follows the bullet data from Escape from Tarkov for damage rewriting, and redefines bullet penetration based on armor-piercing levels. I define the armor-piercing capability in this mod as levels 1-8, with values from 0, 0.15, 0.25, 0.36, 0.45, 0.54, 0.64, to 0.76. For example, the standard 5.45mm round (7N40) has an armor-piercing value of 42 in Tarkov, so its armor-piercing capability in this mod is level 4, corresponding to a value of 0.36, with a slight reduction. Armor-piercing rounds have a fragmenting effect equal to their armor-piercing value * 20. Each bullet has its corresponding bullet type, and the damage levels for sniper rifles and assault rifles with the same caliber are fully aligned! Additionally, to balance the differences between bullet types, this mod introduces various unique mechanics to ensure every bullet has its place.

Bullet Categories:

Small Caliber: Rounds like 5.56 and 5.8 have the added effect of reducing enemy healing efficiency and causing higher bleeding.
Subsonic/Heavy Rounds: Bullets like .45, .300blk, and 9x39 reduce enemy movement speed, with higher bleeding and stun effects compared to other bullets.
Large Caliber: Rounds like 6.8 and 7.62x54r have a hidden damage increase to balance out their larger magazine sizes.
Sniper Rifle Ammo: Default to armor-piercing rounds, with double the fragmentation correction and greater penetration depth (i.e., the ability to pierce through walls and body parts).
Pistol Ammo: Default to armor-piercing rounds.
Submachine Gun Ammo: Default to RIP (flesh-hitting) rounds, with extra blood loss effects for 9mm, .45, and 6.8x51 open-tip bullets.
Shotgun Rounds, Grenades, etc.: Also balanced accordingly.
Special Rounds:
Jus Special Rounds: Higher damage and armor-piercing, but without fragmentation effects.
Lei Special Rounds: Act like harpoons, staying inside the body and continuously applying electric shock, causing short but repeated stuns.
Flame and Acid Rounds: Lower gunshot damage but increase special damage effects.
Additional Changes:

Added 12.7x55mm armor-piercing and open-tip rounds.
Merged the effects of subsonic and small-caliber rounds that reduce enemy movement and healing efficiency into a single effect. These rounds also lower skill levels.
Changed single-action pistols to true semi-automatic, firing as quickly as you can pull the trigger.
Created dedicated calibers and magazines for the G11 and 05 submachine guns.
Modified the XM250 to a larger caliber MG433 to match the MG42.
Corrected the M2 Browning from 7.62x51mm to .50BMG (12.7x99mm).
Adjusted the firing mechanism of the AN94 to achieve the intended effect and changed it to 5.45mm caliber (the original version had significant damage loss).
Added 7.62 NATO drum magazines (50 rounds).
Popular Discussions View All (1)
3
Feb 26 @ 7:45am
平衡性问题反馈
概念
24 Comments
jyjyjy11 Apr 26 @ 11:32pm 
mod得放在九州的上面,不然优先级不够
jyjyjy11 Apr 26 @ 11:31pm 
原来是排序问题,我说怎么没变化呢
概念  [author] Apr 26 @ 10:30pm 
另外由于我完全没有玩过cbrn拓展,所以我也无法对其中架空的武器和弹药定位进行准确的判断,希望有更有话语权的人(例如重铸版作者)进行修改或平衡。:tsoa_lst:
概念  [author] Apr 26 @ 10:26pm 
首先,原版奇迹之海普通弹的伤害是16,0穿甲,与之相比5.56的伤害是14.58,0.05穿甲。
因此我给5.8的定位就是更高的枪伤(26之于24)略低的穿甲(0.25之于0.3)这一点在穿甲弹上差距更小。而实际上奇迹之海子弹就是5.8(想必也不需要说明)。
所以很明确,奇迹之海和5.8的子弹都是平衡过的,包括变革弹、燃烧弹,也包括新月轮转和救赎能量发射器。建议你使用 https://steamcommunity.com/sharedfiles/filedetails/?id=3175877057 这个模组来观察一下子弹的数值,如果确实有不对的情况,可能是被其他的拓展模组给覆盖了,建议将本模组放在其他拓展的上面。
:tsoa_bs1:
jyjyjy11 Apr 26 @ 11:53am 
似乎奇迹之海的弹药没有被平衡,包括5.8在内,是没有数据支持无法平衡?还是有其他设计?
jyjyjy11 Apr 23 @ 12:25am 
能不能出个补充包,把CRBN里的变革弹也平衡一下?加了补丁以后伤害差太多了
概念  [author] Apr 22 @ 2:35am 
已经兼容
QiQi Apr 21 @ 8:15am 
联盟原型338的8.6*70穿甲弹袋放不进联盟弹药箱呢,普通版本的8.6*70弹袋能放进联盟弹药箱
机器猫 Mar 21 @ 8:19am 
好东西
概念  [author] Mar 12 @ 10:01pm 
@这片大蒂 这种属于网络抽风导致的,以下是建议操作:
1,在游戏内点击重新安装模组
2,在游戏外取消订阅后重新订阅进游戏
3,在游戏外找到模组文件夹删除之后重新进游戏
一般来说方法二就可以解决,并且适用于所有类似的模组问题。