DayZ
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AJs Creatures V2
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Type: Mod
File Size
Posted
Updated
239.516 MB
Jan 23, 2025 @ 9:44pm
Feb 27, 2025 @ 7:31am
7 Change Notes ( view )

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AJs Creatures V2

Description
THIS MOD IS CONTAINED IN MY AJ ITEMS MOD - DO NOT LOAD BOTH
DO NOT LOAD THIS MOD WITH [LEGACY] AJ's CREATURES (Yea i actually have to spell it out)

This mod introduces several new creatures that server admins can spawn in their servers economies for players to fight. These creatures WILL NOT spawn on their own upon installation of the mod. Server Admins/Developers must use/alter vanilla economy files to include these new creatures in the vanilla spawn loop. Otherwise there are several other mods and tools available to the community that make spawning AI possible in a variety of ways.

The main reason this is a V2 publish and not an update to the existing mod, is that this went under quite a few changes in my own server since I published my original mod. There are now new base classes for certain creatures which make organization through 3rd party mods a bit easier. Better config work for modders and server devs to mod this mod, and new textures. More importantly, there are code tweaks that I would be nervous of causing issues for servers running the legacy mod upon updating to this version. If you would prefer to use the legacy mod, it can be found here. However, I would strongly suggest using this mod as the legacy mod will no longer receive updates.

Features
Several new creatures, some are scaled in both size and speed compared to normal vanilla zombies.
Some creatures have their own unique sfx
Admin skins - These are worn on the armband slot, and admins must utilize invisible clothing in order to achieve desired looks. It is not advised to spawn these toys in your economy and are not included within the provided types.xml
INVISIBLE CLOTHING IS NOT INCLUDED IN THIS MOD, USE YOUR OWN

oh also! the big baphomet demons will stop making the heartbeat sound when they die now -thanks mdc

Files
WIthin the mod @AJsCreaturesV2\Extras\ServerFIles are two files for classnames and types. I will not provide economy files as last time it only added to the confusion. Its not hard to plug these classnames into your servers events.xml to achieve a quick result.

Contents

<------- CUSTOM ZOMBIES ------> CDAJ_ZmbM_Boe CDAJ_ZmbM_Boe_Glowing CDAJ_ZmbM_Clown CDAJ_ZmbM_Demon CDAJ_ZmbM_Demon_Naked CDAJ_ZmbM_Demon_BOSS CDAJ_ZmbM_JohnCena CDAJ_ZmbM_Mutant CDAJ_ZmbM_Mutant_Bloody CDAJ_ZmbM_Mutant_Pale CDAJ_ZmbM_TribeDemon CDAJ_ZmbM_TribeDemon_White CDAJ_ZmbM_TribeDemon_WhiteGlowing CDAJ_ZmbM_TribeDemon_Pale CDAJ_ZmbM_TribeDemon_Red CDAJ_ZmbM_Skeleton CDAJ_ZmbM_Skeleton_Blood CDAJ_ZmbM_Skeleton_Moss CDAJ_ZmbM_Skeleton_Black CDAJ_ZmbM_Skeleton_BlackBlood CDAJ_ZmbM_Skeleton_BlackMoss CDAJ_ZmbM_SpaceSuit_Orange <------- VANILLA RESKINS ------> CDAJ_ZmbM_LostInfected CDAJ_ZmbM_Dark_Heavy CDAJ_ZmbM_NBC_Red CDAJ_ZmbM_NBC_BlueDark CDAJ_ZmbM_NBC_BlueLight CDAJ_ZmbM_NBC_Green CDAJ_ZmbM_NBC_Rainbow CDAJ_ZmbM_NBC_Space CDAJ_ZmbM_NBC_ERDL <-------ADMIN TOYS (DO NOT SPAWN FOR PLAYERS = NEEDS ADMIN INVISIBLE SUIT PIECES TO WORK CORRECTLY)-----> CDAJ_Demon_Skin CDAJ_Skeleton_Skin CDAJ_SkeletonBlood_Skin CDAJ_SkeletonBlack_Skin CDAJ_SkeletonBlackBlood_Skin

Permissions
You are NOT allowed to repack this mod.
You are NOT allowed to republish this mod.
You are NOT allowed to sell this mod.
This mod is NOT for sale.
Please don't ask, I will flame you.

Credits
Special thanks to MDC for code used for scaling and SFX placement.
Special thanks to Designful at Rearmed Servers for use of their Spacesuit model contained in this mod.
Credit for all other assets goes to their respective authors.

Contact
For any issues or concerns, please join my modding discord here[discord.gg]
Popular Discussions View All (1)
0
Jan 28, 2025 @ 2:11pm
SCLowTonez
51 Comments
AstraX Jan 17 @ 3:41pm 
trash mod delete this
Nico Oct 31, 2025 @ 4:59am 
Hey, im getting this error in the logfile when i try to make the server spawn the monsters. SCRIPT (W): @"AJsCreaturesV2/Scripts/4_World/entities\cdaj_zmbm_demon.c,46": Missing ';' at the end of line
maybe something you can take a look at? :)
bedrocmobb Oct 25, 2025 @ 1:20pm 
NULL pointer to instance. Variable '#return' during call 'CGame.IsClient'
Class: 'CDAJ_ZmbM_Demon'
Entity id:1577223

Function: '~CDAJ_ZmbM_Demon'
Stack trace:
AJsCreaturesV2/Scripts/4_World/entities\cdaj_zmbm_demon.c:17 Function ~CDAJ_ZmbM_Demon
AJ45  [author] Sep 29, 2025 @ 11:23pm 
lmfao what are you talking about. thats not native functionality.
Chicago Faucet Sep 29, 2025 @ 8:17pm 
It is very deadly now that the demons explode when they are killed. Is there a way to turn that off?
Blue Jun 21, 2025 @ 5:36pm 
Furry skin when
zecothicos Jun 18, 2025 @ 8:15pm 
Then in the file zombie_territories.xml
<territory color="1136576270">
<zone name="CDAJ_ZmbM" smin="0" smax="0" dmin="0" dmax="1" x="4122.39" z="11055.34" r="10"/>
</territory>

But they do not appear in the defined coordinates.
zecothicos Jun 18, 2025 @ 8:14pm 
<event name="CDAJ_ZmbM">
<nominal>10</nominal>
<min>5</min>
<max>10</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="1" min="1" type="CDAJ_ZmbM_Demon"/>
<child lootmax="5" lootmin="0" max="2" min="1" type="CDAJ_ZmbM_Demon_Naked"/>
<child lootmax="5" lootmin="0" max="1" min="1" type="CDAJ_ZmbM_Demon_BOSS"/>
</children>
zecothicos Jun 18, 2025 @ 8:14pm 
Hello, they are not showing up, maybe I did something wrong,
First add them in type.xml, then in the events.xml file I created this event <event name="CDAJ_ZmbM">
Then in the file zombie_territories.xml
That Guy Jun 3, 2025 @ 5:54am 
great mod I am enjoying it a lot. Question, can I add vests to the skeletons? I'm looking to replace the armyheavy infected with skeletons with a helmet and a vest. I tried (correct way) but it's not showing so thought maybe it's by design