Arma 3
298 ratings
Svalbard
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
638.293 MB
Jan 5 @ 6:11am
May 6 @ 10:05am
4 Change Notes ( view )

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Svalbard

Description
Description

A massive 500 x 500km terrain based on the arctic archipelago of Svalbard.
The terrain is optimised for 40 000 meter view distance and intented for plane and helicopter gameplay.
Towns are mostly accurate to their real life counterparts but some fictional details like expanded ports and airstrips have been added.

Features

5 Towns
4 Airstrips
2 Oil rigs
2 Arctic research outposts

For best experience set view distance and texture quality to maximum

Demo mission using this terrain:
https://steamcommunity.com/sharedfiles/filedetails/?id=3406216206

Collection of missions using this terrain
https://steamcommunity.com/sharedfiles/filedetails/?id=3406233308
If you have published any missions using this terrain, please link them here and ill add them to the collection!

Update: 19. 1.

All airstrips have been remade and now have more accurate textures rendered from far away, runway lights and they are configured for AI pilots to land and take off. Apologies for releasing the map with incomplete airstrips.

Mid detail texture added for better looking ground from a medium distance

Fixed oil rig ladders.

Update: 21. 4.

Removed supermassive black hole at the top of the map and added key

Update: 6. 5.

Fixed ports and oilrig that were messed up by heightmap changes from previous update
125 Comments
Komaros May 24 @ 6:08am 
hello,i think you made something wrong with key, there is still no *.bikey file
Leo_666_1  [author] May 16 @ 8:38am 
@Musicales How did you measure it? I generated the terrain as 500km x 500km square and if i place a waypoint to opposite side of map i reads 500km in game.
Commander Osborn May 14 @ 5:14pm 
'bout to be Ace Combat in here.
Musicales May 7 @ 2:15pm 
@Leo_666_1
Yet one note about Svalbard. In description you call the map 500x500 km. Just noticed it's actually about 1700 km x ???? km. (Maybe 1700 x 1100?)
I didn't get the North - South distance, as the game crashed when I moved the editor cam to SW corner of the map. Lack of memory was reported by the system - that was what happened even if my rig is pretty heavy. So, now I'm wondering, what do actually mean by saying the map is 500x500? It seems to be a lot bigger.

For comparison Gossi desert map real dimensions are about 280 km x 180 km, while the area meant to be playable is about 80x80 km - and the map runs just fine. While being large, Gossi total area is only about 2,7 % of Svalbard with 1700x1100 km = 1 870 000 km2 area.

Maybe just making the "marginal" not so wide around the landmass could have save the area for the ground troops too. But... I understand your desire for a large, open sea around the land.
Musicales May 7 @ 1:29pm 
@Leo_666_1
Ok, I believe you what becomes to divided version. While I mod myself too, I have no experience about map making. Too bad if dividing a larger map to pieces is not kind of a "cut and polish" type mission. Didn't know that.

However, now that you have gained experience about large maps, I still have something in my mind. If you are ever going to make something else for Arma3 but Svalbard, a pretty large empty ocean absolutely with no land at all could be used every now and then especially in SP campaigns dealing either with marine or paratrooper ops. 500x500 km would definitely be great, maybe accompanied with 250x250 for instance. There was once 100x100 km available, but that terrain has been dead and causing problems for a long time now.

All the best with Svalbard!
Leo_666_1  [author] May 6 @ 2:17pm 
@SkyHighXPro Arma doesnt really like a map this big. Im working on a smaller version that only has the central area of the main island which will have less issues for ground units.
SkyHighXPro May 6 @ 11:15am 
i see a problem with soldiers and tanks cant find paters to walk on in zeus mode. in citys
Leo_666_1  [author] May 5 @ 9:18am 
Looks like the update messed up some of the dock areas because of heightmap changes. I will fix it in coming few weeks.
Leo_666_1  [author] May 5 @ 9:17am 
@Musicales Thanks for the suggestion, I will consider making a smaller version of Svalbard that is just the middle area of the central island after i finish the map im currently working on. I will propably do it by generating a whole new map and using compositions and satellite images from this because im a bit retarded when it comes to map making tools and this map is not easy to work with. For example Terrain builder crashes instantly when you open this map so i had to use alternative tools. Divided version is a good idea but it would be a lot of work.
Musicales May 2 @ 12:49am 
@Leo_666_1
Last post, continuing the previous two messages for you. So, if you could consider the DIVIDED version for the ground ops with partially overlapping maps, could 4 maps be just enough for the game engine? If so, then I'd like to recommend map size to be for instance 275x275 km, instead of simple 250x250 km.

If 4 pcs of 275's would be still too much for the engine, I'd like to recommend 16 parts of 150x150 each. I'm quite sure that should be enough for the engine. Especially because the Svalbard is pretty much like a desert: limited amount of objects needed.

You have done a great job already. Don't give up, if you just have time to finish this and get also the Ground Ops work. In that case... really a map like no other. Thumbs up!