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Yet one note about Svalbard. In description you call the map 500x500 km. Just noticed it's actually about 1700 km x ???? km. (Maybe 1700 x 1100?)
I didn't get the North - South distance, as the game crashed when I moved the editor cam to SW corner of the map. Lack of memory was reported by the system - that was what happened even if my rig is pretty heavy. So, now I'm wondering, what do actually mean by saying the map is 500x500? It seems to be a lot bigger.
For comparison Gossi desert map real dimensions are about 280 km x 180 km, while the area meant to be playable is about 80x80 km - and the map runs just fine. While being large, Gossi total area is only about 2,7 % of Svalbard with 1700x1100 km = 1 870 000 km2 area.
Maybe just making the "marginal" not so wide around the landmass could have save the area for the ground troops too. But... I understand your desire for a large, open sea around the land.
Ok, I believe you what becomes to divided version. While I mod myself too, I have no experience about map making. Too bad if dividing a larger map to pieces is not kind of a "cut and polish" type mission. Didn't know that.
However, now that you have gained experience about large maps, I still have something in my mind. If you are ever going to make something else for Arma3 but Svalbard, a pretty large empty ocean absolutely with no land at all could be used every now and then especially in SP campaigns dealing either with marine or paratrooper ops. 500x500 km would definitely be great, maybe accompanied with 250x250 for instance. There was once 100x100 km available, but that terrain has been dead and causing problems for a long time now.
All the best with Svalbard!
Last post, continuing the previous two messages for you. So, if you could consider the DIVIDED version for the ground ops with partially overlapping maps, could 4 maps be just enough for the game engine? If so, then I'd like to recommend map size to be for instance 275x275 km, instead of simple 250x250 km.
If 4 pcs of 275's would be still too much for the engine, I'd like to recommend 16 parts of 150x150 each. I'm quite sure that should be enough for the engine. Especially because the Svalbard is pretty much like a desert: limited amount of objects needed.
You have done a great job already. Don't give up, if you just have time to finish this and get also the Ground Ops work. In that case... really a map like no other. Thumbs up!