Space Engineers

Space Engineers

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YMS-11 Wato - Prototype Mobile Suit
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Type: Blueprint
File Size
Posted
1.750 MB
Jan 4 @ 2:21pm
1 Change Note ( view )
You need DLC to use this item.

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YMS-11 Wato - Prototype Mobile Suit

In 1 collection by Crescent
Crescent's Mech Troupe
10 items
Description
When hydrogen proved to have a longevity measurable on one hand, I set my sights on ions and atmospheric thrusters as the way forward.
Originally just a modified Heqet, it has become its own thing after a variety of changes.
From the right thruster setup and power plant, to shaving down on detailing to save weight.
The result of which is the Wato, a completely electric, fully articulated mech.

The upper body is completely conveyored, and the reactor on the lower body can be accessed by hand and through a small connector.
On the right arm is a hybrid rifle consisting of a railgun and gatling gun, which will automatically switch between the two when the former is ready to fire.
The left arm then holds a projector "shield", which truth be told is just for looks. It activates within 600 meters of a target.


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Specifications:

  • Blocks: 882 - 171 (without subgrids)
  • PCU: 7,128 - 2,681 (without subgrids)
  • Mass: 69,673 - Dry: 67,673 kg
  • Airtight: No tank

Dimensions:
  • Length: 6.5 Meters - 10 Meters (including rifle)
  • Width: 8.5 Meters.
  • Height: 9.5 Meters.


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Controls:

Toolbar 1: Flight
1: Park PB - Main
2: -
3: CTC Railgun - Control
4: -
5: CTC - Cycle subsystems
6: CTC Left Arm - Turret AI On/Off
7: Waist Gyroscope - Override (makes it turn less floaty)
8: Leg Mag Plates - Switch Lock
9: Leg/Wing Thrusters - On/Off

Toolbar 2: Docking
1: Park PB - Dock
2: Back Connector -Switch Lock
3: Waist Small Connector - Switch Lock
4: Reactors - On/Off
5: Batteries - Recharge On/Off
6: TCES PB - setup (tces doesn't notice when a rotor goes off-angle due to inertia, so use this to make it return when needed)
7: Leg Mag Plates - Switch Lock
8: Leg/Wing Thrusters - On/Off
9: All Thrusters - On/Off


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Credits:

Scripts used:
16 Comments
Wild.Raven Feb 21 @ 10:25pm 
Man, I wish I could figure all that out! I'd love to make machines like this or the ones in Heavy Gear.
Crescent  [author] Jan 29 @ 4:15pm 
You'll have to be more specific than that.
Too much heavy armour and it'll become too slow to dodge stuff, and it's not like SG heavy armour is all that durable regardless.
Specter189 Jan 29 @ 1:00am 
Extremely awesome but unfortunately pretty fragile. Any chance you can tweak the design to incorporate heavy armor?
Crescent  [author] Jan 24 @ 3:41pm 
Like it says in the description, it's just for show.
Dark_Sabre247 Jan 23 @ 3:21pm 
does the shield do anything or is it just flashy?
Crescent  [author] Jan 13 @ 1:20pm 
Sorry to say, but they are.
Decorative 1 (cockpit), Automatons (programmable block) and Warfare 2 (thrusters and gatling) are necessary for it to function as is.
Whiplash Jan 13 @ 6:42am 
do you need DLC for this to function? i only have warfare 2 and heavy industry
dmelvin1009 Jan 8 @ 7:41am 
Also, It's done
dmelvin1009 Jan 8 @ 7:41am 
oh my bad, I didn't know-
Crescent  [author] Jan 8 @ 1:38am 
I sent you a friend request two days ago so we could talk via dm's, but it still says it's pending.
Regardless, what you ended up doing is a good way to improve, and I'm looking forward to seeing what you've come up with.
And well, we all gotta start somewhere right?