RimWorld

RimWorld

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Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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830.659 KB
Jan 4 @ 4:15am
Jul 4 @ 1:52pm
8 Change Notes ( view )

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Vanilla Skills Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!























































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
339 Comments
ReynTime 16 hours ago 
I have dueling on my melee Colonist but when I checked the info, the melee cooldown is still at 100%. However, my piercing Colonist does have 145% armor pen multiplier when I hover over it.

Is dueling bugged or am I missing something here?
Spess Merhreen Aug 24 @ 12:12am 
Is there any way to have multiple expertise unlock progressively rather than all at once?

Right now I get 15 skill, and I can expertise.
I edited it so they can have multiple expertise. But they all get experience at the same time. I'd like to unlock expertise progressively for example;
SKill 15 -> expertise -> expertise at 10 -> unlock another expertise

Currently you get to 15 and can just unlock all expertise.
Apocalypse Bird Aug 21 @ 7:16am 
Is there any way to change expertise? Even with dev mode.
GeeGeeJester Aug 20 @ 8:59pm 
Is there anything that help with the anima tree?
toetruckthetrain Aug 19 @ 4:06pm 
does gourmet cooking work with gourmet meals from VCE?
TheManWithTheLuck Aug 18 @ 1:34am 
Hey man nice mod i realy like it, but i have a problem with the Critical Passion, with mods could be harming it, i havent static Quality or madder Skills. Or is a other mechanic behind the critical thing?
Sarg Bjornson  [author] Aug 17 @ 6:15am 
You have a mod conflict
Puck G. Aug 17 @ 6:02am 
So even with selected expertises they just dont get exp for it. For 2 ingame years my cook who started with 15 in cooking got the feeding expertise. And is not gaining any exp. None of my colonists gain expertise xp.. even when they do their expertise job
Cafinatedzombie Aug 17 @ 5:42am 
@Mold Thank you! I can't believe I never hovered over it to check which mod it's from. -___-
Blue™ Aug 16 @ 11:04pm 
can we have a setting to turn on/off the newly added passions?