RimWorld
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Vanilla Skills Expanded
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Mod, 1.3, 1.4, 1.5
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4 ENE a las 4:15
13 FEB a las 12:28
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Vanilla Skills Expanded

En 1 colección creada por Oskar Potocki
Vanilla Expanded
109 artículos
Descripción
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!























































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
249 comentarios
Willow 20 JUN a las 7:41 
For the bio tab on the colonists, when you have an expertise it pushes down the list of the other skills, and I currently cannot view my intelligence bar as it has been pushed down out of view and there is no scroll bar. Can a scroll bar be added for this issue on the Bio tab?
PerfectionCantPleaseMe! 18 JUN a las 14:24 
Is there a profession that can increase the speed of making armors? I noticed that we have tailoring and weapon smithing but none of them are for speeding up armors crafting.
A Helpless Baby 18 JUN a las 7:29 
Thinking about it, I don't recall ever running into this bug before (when I wasn't using CE) so I don't think so.
Sarg Bjornson  [autor] 18 JUN a las 7:25 
Does it fail without CE?
A Helpless Baby 18 JUN a las 7:22 
Full disclosure I am using CE, don't know if that has something to do with it, but I've run into a bug with dueling/reloading/aiming where the attack speed seems to break the math and it becomes 0 - making it so that my pawns neither shoot nor melee, they just stand there and do nothing.

For a while I was able to bypass this by giving them slow weapons like hammers, but then their dueling expertise leveled up again and I'm back to square one.

Is there any known fix for this?
Sarg Bjornson  [autor] 17 JUN a las 11:23 
I love that, that's hilarious
Lord Rugdumph 17 JUN a las 11:19 
Do not use free condiment skill with pawnmorpher installed! xD I spent hours trying to figure out why my pawns were randomly mutating turns out theres a mutanite condiment -_- lmfao
Razuro 10 JUN a las 16:40 
@Blue In the mod settings the first option is to select how many expertise you can have on each pawn. You can also turn off "Allow expertise overlap" if you want more than one expertise but want to keep it a more balanced by not complete overpowering a single skill.

@Cringe Tech you can turn off that feature in the mod options. It's the "Critical affects passions" options. If you are going that route I'd recommend turning off "Allow multiple critical passions", or tweaking the sliders so you won't get too many unblanced pawns. (Unless if that's what you're going for).
Cringe Tech 8 JUN a las 19:59 
love this mod, but critical is just absurd, i remove it from all pawns. no passion should reem all others into irrelevance
Blue 7 JUN a las 2:15 
Is there some sort of difficult hard-coded issue blocking the ability to be able to toggle the restriction of only 1 per pawn off? It seems unnecessarily restrictive. I enjoy 1 pawn runs, and it would be cool to get more than 1 expertise.