RimWorld
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Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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4 ENE a las 4:15 a. m.
4 JUL a las 1:52 p. m.
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Vanilla Skills Expanded

En 1 colección creada por Oskar Potocki
Vanilla Expanded
110 artículos
Descripción
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!























































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
334 comentarios
TheManWithTheLuck hace 4 horas 
Hey man nice mod i realy like it, but i have a problem with the Critical Passion, with mods could be harming it, i havent static Quality or madder Skills. Or is a other mechanic behind the critical thing?
Sarg Bjornson  [autor] 17 AGO a las 6:15 a. m. 
You have a mod conflict
Puck G. 17 AGO a las 6:02 a. m. 
So even with selected expertises they just dont get exp for it. For 2 ingame years my cook who started with 15 in cooking got the feeding expertise. And is not gaining any exp. None of my colonists gain expertise xp.. even when they do their expertise job
Cafinatedzombie 17 AGO a las 5:42 a. m. 
@Mold Thank you! I can't believe I never hovered over it to check which mod it's from. -___-
Blue™ 16 AGO a las 11:04 p. m. 
can we have a setting to turn on/off the newly added passions?
Mold 16 AGO a las 3:03 p. m. 
@Cafinatedzombie That's not a bug, that's a poorly explained feature from a different mod: Vanilla Expanded Royalty. What you're describing are Honors. Honors are traits you can grant only to pawns that have gained honor (i.e freeholder+), and you have to do it through the royalty menu tab.
Cafinatedzombie 16 AGO a las 9:30 a. m. 
Alright so I'm having an issue with this mod that when I try to accept quests that grant me no skill decay it doesn't give me the option to choose who to accept it with so that no one gets the no skill decay. Does anyone know what might be causing this? I have a mod list with about 250 mods so I'm hoping someone has a piece of insight here so I don't have to spend god knows how long troubleshooting.
Sarg Bjornson  [autor] 15 AGO a las 11:58 a. m. 
If he gains Shooting experience, he gains Sharpshooting experience
I Did It 4 Teh Lulz 15 AGO a las 11:31 a. m. 
How do you gain 'Sharpshooting' exp? My pawn has probably killed 50+ enemies with his charge rifle by this point, but they haven't gained even a single point of exp. All other pawns with other types of specializations are gaining exp just fine.
Sarg Bjornson  [autor] 15 AGO a las 6:55 a. m. 
I don't see how that could be caused by the mod itself