Total War: WARHAMMER III

Total War: WARHAMMER III

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Reclaim the Holds
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Tags: mod
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338.556 KB
Jan 2 @ 11:50am
Mar 10 @ 6:56pm
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Reclaim the Holds

Description


Features :

This mod allows you to restore the Dwarf Holds to their former glory by replacing the settlement model of any colonized Key Dwarf Settlement with the appropriate settlement model.

No more crappy wood planks desecrating the glory of the Dawi architecture, you can reconquer Karak Eight Peaks and feel at peace knowing that the greatest of all kingdoms has been restored and that the Greenskins' stench taint the place no longer.

As long as a Dwarf faction occupies a Key Dwarf Settlement, the Dwarf settlement model will be applied. However if the faction loses it back to the Greenskins, the junk will return and minor Dwarf settlements will be replaced with tents.

Additionally I have flagged Lost Plateau, Mount Arachnos and Lair of the Troll King as Key Dwarf Settlements, in order to bring more consistency to Thorek and Malakai's starting provinces.


Key Dwarf Settlement are easily recognized by the Grudge icon next to the name of the settlement.

Collection :

Check out my mods addressing other cultures and their home settlements:

Compatibility :

This mod is likely not compatible with Grandolph's Simple Dynamic Settlements Reborn.

I have not tested The Old World Campaign and Immortal Empires Expanded. I am not sure about the former but it should be compatible with the latter.
62 Comments
Biomüllpirat Jun 5 @ 9:06am 
Hello, the building at Blackstone Post is facing the wrong direction.
Schweineschnute Feb 16 @ 10:22am 
Hi, Karag Vrag in the Mountains of Mourn appears invisible after I captured it with Malakai.
RogueSkeptic Feb 16 @ 4:34am 
HI, is this compatible with SFO?
Elchardus Jan 28 @ 5:41am 
I've come across another one :) Could you possibliy add Martek? It's in the Atalan Mountains, the two other regions already are dwarf settlements.
Elchardus Jan 27 @ 2:00pm 
Antagonistes: Thanks for the update mate, the dwarfs of Karak Ziflin give you their regards.
Elchardus Jan 27 @ 1:58pm 
Rincewind322: Imagine being a sane dwarf wanting to 'reclaim' this hold :D Do most dwarfs even know of their history in that place?
Rincewind322 Jan 27 @ 1:25pm 
Lore wise, not making Brass Keep Dwarfish makes sense IMO bc they left those mountains like a looooong time ago and presumably Imperials and various critters have built there since
Antagonistes  [author] Jan 27 @ 8:23am 
And also because I don't see any particularly good reason for adding Brass Keep other than lore accuracy which I, again, don't really care about.
Antagonistes  [author] Jan 27 @ 8:22am 
Done! I've marked Blackstone Post and Massif Orcal as Key Dwarf Settlements. I've decided against adding Brass Keep for better compatibility (aka less headaches) with my other mod: Reclaim the Empire.
Elchardus Jan 26 @ 5:25pm 
@ Antagonistes: Would be nice indeed :)

By any chance, can you perhaps add the Brass Keep in the Middle Mountains as a key dwarf settlement? [The Dwarfs settled the area during their Golden Age, building a small network of Holds they called Karaz Ghumzul. During the War of the Beard, a Chaos gate was discovered under the mountains...etc]

When it comes to swithing between orkish and dwarfish, Massif Orcal is this right now: 'crappy wood planks desecrating the glory of the Dawi architecture'. Would be nice if dwarfs can remove the wood planks if they conquer it. :)

Played a small campaign with Karak Ziflin using your mod, hence my focus on those areas :')