RimWorld

RimWorld

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Go Sacrifice Yourself!
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Mod, 1.5
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Dec 31, 2024 @ 4:55pm
Dec 31, 2024 @ 6:04pm
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Go Sacrifice Yourself!

Description
Harvest skilltrainers from colonists that kill themselves at the new altar of self-sacrifice. This dark ritual transfers the sacrificed colonist’s highest ranked skill into a skilltrainer, enabling another colonist to benefit from their painful offering.

Ever come across a potential recruit lying there on the ground and think, 'Wow, I like your stats, bro,' only to realize they're a staggeringly ugly, slow-learning body purist with an annoying voice? Instantly clicks melee attack to death. Well, now you can recruit them, send them off to the altar of self-sacrifice, and receive a skilltrainer for their highest-ranked skill in return.


The lines in the gif read: 'They said there wouldn't be so much blood!', 'They’re all cowards—standing there while I bleed!', and 'Scatter my ashes somewhere beautiful... somewhere I’d be free.'



New Things
  • Empty Skilltrainer: A blank slate that captures a colonist's greatest skill during the self-sacrifice ritual.
  • Altar of Self-Sacrifice: A structure where colonists sacrifice themselves to immortalize their top skill in a skilltrainer. Requires an Empty Skilltrainer and a melee weapon.
  • 16 new lines of flavor text have been added between using the altar and the text displayed upon death.



Key Mechanics
  • Craft an Empty Skilltrainer at a Crafting Spot, Fueled Smithy, or Electric Smithy using 1 component and 20 steel.
  • Ensure a melee weapon is available and unrestricted for use.
  • Build an Altar of Self-Sacrifice from the "Misc" tab for 30 steel, 2 components, and 150 stony, metallic, or woody materials.
  • Add the "Sacrifice Colonist" bill to the altar. Disable the Sacrifice work type for colonists you do not want to kill themselves (it’s the last work type in the work tab).
  • A colonist with the Sacrifice work type enabled will perform the ritual, creating a skilltrainer of their highest skill and returning the weapon used in the process.



Use Cases
  • Preserve Key Skills: Turn a sick, old, or undesirable colonist's skill into a skilltrainer, ensuring their knowledge stays within the colony.
  • Farm Recruits: Recruit expendable colonists specifically to sacrifice, transferring their skills to strengthen your key colonists.
  • Redistribute Expertise: Shift vital skills from weaker colonists to stronger, healthier, or more valuable members of the colony.
  • Dark Roleplay: Add grim, morally ambiguous rituals to your story, enhancing your questionable playthrough.
  • Skill Hoarding: Use the altar to stockpile skill trainers for future use, allowing new recruits to quickly fill skill gaps.



Research Progression
  • Unlock the Altar of Self-Sacrifice (and the Empty Skilltrainer recipe) after researching Smithing.



Compatibility
  • Game Version: RimWorld 1.5+.
  • Mod Conflicts: None known. If it steps on any toes, let us know in the comments!



Credits & Disclaimer
  • Contributions: Thanks to the RimWorld community for feature suggestions and balance tweaks.
  • This mod is fan-made and not affiliated with Ludeon Studios.

Thank you for supporting Go Sacrifice Yourself! May your colonies thrive! ⚡
23 Comments
Taz Jan 15 @ 2:14pm 
Any chance the empty skilltrainer can be made into a useable item like the resurrector for example instead of a work type/ bill to avoid accidental sacrifice? So you right click the empty trainer to use with the pawn that should sacrifice itself?
CrackaJack Jan 15 @ 7:07am 
@SilkCircuit your mods are a dark temptation, youre crazy, you know that, right? :P i like it
Deep Fried Elf Jan 14 @ 11:22pm 
Hello, thank you for your hard work on the mod. The "empty skilltrainer"item cannot be stored as it does not appear in the list of stockpile storage items.
炭烤柠檬片 Jan 14 @ 9:05pm 
Thank you too :steamhappy:
SilkCircuit  [author] Jan 14 @ 7:49am 
@嗯懒澜 - Yes, absolutely. Thank you for reaching out.
炭烤柠檬片 Jan 13 @ 10:36pm 
Can I upload the Chinese translation of this mod to the creative workshop?
SilkCircuit  [author] Jan 11 @ 8:45pm 
@ralle - Lmao at the setup for the next 40 "selfless" recruits. I'll take a look at this tomorrow and get back to you. You should be able to allow/disallow it from the normal storage or bill settings, but I'll confirm.
ralle Jan 11 @ 9:49am 
Could it be that the empty skilltrainer item isn't properly integrated in the game's item list? I couldn't find it in the storage settings neither in a stockpile nor on shelves. Not a huge deal if it's just sitting on the ground somewhere, but my 'do until you have 1' bill burned through quite a bit of components until I noticed that they didn't get counted, so I'm set for the next 40 selfless recruits^^
Vartarhoz Jan 7 @ 12:59am 
I thought about mod like this before but here is the pitch.
Bioferrite Injector; craftable with 25 bioferrite and 1 luciferium
Can be inserter a pawn's head (matrix style) (prisoner or not)
Kills patient and releases a trainer with highest stat.
Turn enemies into skill ^^
shadowwake Jan 5 @ 7:52pm 
Sacrificing prisoners would be amazing for this. Capture em, heal em, make em die for my benefit. Perfect!