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2035 Armories - Arma 3 Weapons
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30 dec, 2024 @ 14:16
14 maj @ 0:41
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2035 Armories - Arma 3 Weapons

I 1 samling av GrahammerTek
GrahammerTek's Mods
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After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders. See the preview images for the full list of what's added.

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.



Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Why can I only craft one weapon's color variant?
A: To cut down on crafting menu clutter, I've limited players to only being able to craft one color variant per weapon, usually the one used most often used by its associated faction in Arma 3. The other color variants can be found in raids or bought from traders. If there is enough demand for a mod setting to allow crafting each variant, I will consider it, just be warned it would basically triple the crafting menu size.

Q: Why is X gun called Y when it's clearly a Z?
A: Some guns in Arma 3 use fictional names despite being largely identical to real guns. If you prefer to use the real-world names, or are used to the ACE3 names, enable "Use real-life equivalent weapon names:" in the Vanilla Framework Expanded mod settings if you have that mod loaded.

Q: X gun is in the wrong caliber!
A: Ain't no way I'm adding a Chiappa Rhino in .45 ACP. As for the ASP-1 Kir using 12.7x55 instead of 12.7x54, the two calibers are basically exactly the same, no point making an entirely separate caliber for it.

Q: Some launchers aren't implemented, will you add those?
A: Yes, I'm currently waiting for CE to finish work on their guided missiles system first. As a consequence of this however, the new launchers will be a CE exclusive.



Combat Extended
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]


[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
112 kommentarer
GrahammerTek  [skapare] 5 timmar sedan 
I'm aware that ACE3 is less strict than I am when it comes to the names, it just didn't feel right having a "SIG-556" chambered in a battle rifle caliber for instance, or an "MSBS Grot" chambered in a fictional caseless cartridge.
GrahammerTek  [skapare] 5 timmar sedan 
@Dewa - I didn't give real names to guns which were changed from their original calibers, with the real MG5 being chambered in 5.56/7.62 NATO, while in Arma it's chambered in an obscure heavy magnum cartridge. Or the Zafir being swtiched to 7.62mmR.

Also in the case of the Zafir, the description states that it's a chinese copy of an Israeli weapon, so I felt it was fictionalized enough to be distinct from the real gun.
Dewa 15 jun @ 23:53 
While not entirely 100% accurate, pretty sure the Zafir is heavily based off the Negev, and the Navid is also based off the MG5
GravitWry 4 jun @ 12:28 
@the lord's miracle Oh man, I sure do hope there aren't any mines here!
Leonard L. Church 21 maj @ 18:09 
Man 200 Meters Front Bering 285, 6 move 200 Meters front, 7 move to 125084.

This is cool as fuck cant wait to fuck with this, i love arma, just look at my hours
Mr.7706 15 maj @ 1:07 
Thank you for the RPG7 update!!
kentohun0 29 apr @ 7:48 
Would be really cool if you could make Arma 3 global mobilization Cold War Germany CDLC Vehicle mod
the lord's miracle 26 apr @ 18:15 
THE GREEN BACKS ARE COMING, THE AAF'S GONNA HIT THIS PLACE HARD!
Svenska-räv 19 apr @ 11:27 
Yo the Promet is a real gun its the FB MSBS Grot the bullpup variant oh and do you plan to add any of the CDLC weapons?
GrahammerTek  [skapare] 19 apr @ 1:11 
@RedDrake704 - It's an AK-15, In Arma 3 the developers named it the AK-12.