RimWorld

RimWorld

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2035 Armories - Arma 3 Weapons
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Mod, 1.4, 1.5, 1.6
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Opdateret:
6.661 MB
30. dec. 2024 kl. 14:16
11. nov. kl. 20:20
18 ændringsbemærkninger ( vis )

Abonner for at downloade
2035 Armories - Arma 3 Weapons

I 1 samling af GrahammerTek
GrahammerTek's Mods
15 genstande
Beskrivelse


After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders. See the preview images for the full list of what's added.

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.



Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Can I change the color of my gun?
A: Yes, certain guns in the mod that have an available color variant can be changed into a different color if they are equipped by a pawn and you click the "Change Camo" button.

Q: Why is X gun called Y when it's clearly a Z?
A: Some guns in Arma 3 use fictional names despite being largely identical to real guns. If you prefer to use the real-world names, or are used to the ACE3 names, enable "Use real-life equivalent weapon names:" in the Vanilla Framework Expanded mod settings if you have that mod loaded.

Q: X gun is in the wrong caliber!
A: Ain't no way I'm adding a Chiappa Rhino in .45 ACP. As for the ASP-1 Kir using 12.7x55 instead of 12.7x54, the two calibers are basically exactly the same, no point making an entirely separate caliber for it.

Q: Some launchers aren't implemented, will you add those?
A: Yes, I'm currently waiting for CE to finish work on their guided missiles system first. As a consequence of this however, the new launchers will be a CE exclusive.



Combat Extended
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]


[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
138 kommentarer
Mr.Fresh 12. nov. kl. 5:51 
Hello Grahammertek, thx you for your work on your mods and required for this amount of time taking in account the fact jf authentic textures quality and Arma gun sounds. Wanted to ask about what I believe is a forgotten weapon even in Arma itself - SDAR underwater gun. Is it possible to implement it?
GrahammerTek  [ophavsmand] 11. nov. kl. 17:04 
@mik0h1me - Will be possible next update, someone let me borrow his code to allow switching between color variants.
GrahammerTek  [ophavsmand] 5. nov. kl. 11:33 
The sounds used here are all taken from their Arma 3 counterparts. I do agree that the M200 and the GM6 sound pretty bad, though. Might make a separate mod/setting to replace it sometime.
Winchi <Ꙃ> 5. nov. kl. 7:25 
Why m200 intervention sounds so awful? Is there any way replace it with gun sound from MW2?
By the way, your distsnt gun fire sound is best among from other gun packs.
mik0h1me 30. okt. kl. 2:09 
Any possibility to make an option to enable crafts for any color? or maybe to do this through ideology style system? Or maybe the ability to choose through configs what color type would be available through crafts?
YodelingArmadillo19 20. sep. kl. 14:30 
@delta29 not exactly the same but if you want an insurgent like colony check it vanilla expanded deserters, you may be interested.
GrahammerTek  [ophavsmand] 18. sep. kl. 21:53 
For the people who were asking for the guns from the CDLCs, I've released them separately here: https://steamcommunity.com/sharedfiles/filedetails/?id=3570641984

@Panthercat64 - See above for the MXAR.
Delta29 18. sep. kl. 8:58 
might be a lost cause but is there a way to play Rimworld like Antistasi? a gamemode or ruleset?
Panthercat64 9. sep. kl. 23:02 
Tad Curious if you'll add the Expeditionary Force DLC variation of the MXAR's.
It would be neat to see a "Jack of all trades, master of none" version of the weapon. That... and they're kinda becoming a favorite of mine in game.

Either way, need to come back to tell you how happy I am for this mod existing. It's fricken awesome.
maddog_fr 26. aug. kl. 11:07 
Engage that rifleman 200 meters
Get in that Vehicle
Copy That
Roger
Negative
Negative
Negative
Roger
Contact Fast mover 500 Meters