RimWorld

RimWorld

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Mod, 1.4, 1.5, 1.6
Dateigröße
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1.295 MB
30. Dez. 2024 um 11:32
27. Juli um 7:45
135 Änderungshinweise (anzeigen)

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Use This Instead

In 1 Kollektion von Mlie
Developed by me
109 Inhalte
Beschreibung


TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods

Continuations of mods has many names and has become an large part of the RimWorld modding community.
It can be hard to keep track of when mods gets a new version by another modder. This mod tries to remedy that by keeping track and informing about when a mod has a replacement version on the workshop.

Data from my own collection of continued mods is a large part of this mod. Another large part is from my friends continuations; the collection by Zaljerem and the collection by velcroboy333.
The mod also uses info about mods that have been requested on my Discord server and continued by another modder as well as any mod published on the workshop using the usual suffixes for continued mods (as seen in the preview image).

This mod should work well together with my Show Mod Updates to make it easier to keep track of you favorite mods during those major RimWorld updates!

This mod will be updated regularly to include new releases. I hope this will be of use and if you have info about a mod-continuation not showing up in the mod or a faulty replacement suggestion, please report it in the comments or on the linked Discord-server.

Mod-options
  • Always show replacement button, event with no replacements
  • Show all possible replacements or only for active mods
  • Show all replacement-versions or only for the currently installed RimWorld version
  • Verbose logging for debugging
  • Replacement-button also in the mod-options for those with a custom gui-theme

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: continued mods, replacement suggestions
Beliebte Diskussionen Alle anzeigen (3)
5
21. Juli um 11:07
After replacing a mod opens up 7 instances of rimworld
spencerbane
280 Kommentare
Yame Vor 16 Stunden 
blood animations and punch button got updated so we dont need to temp update now
Mlie  [Autor] 26. Juli um 11:12 
@Masterhummel Please see the section on how to report issues above.
Masterhummel 26. Juli um 11:10 
Sadly it corrupted my mod list and i had to manually remove the game and re-install it to get mods working again.

The error happened when updating mods, in this case hospitality. The updater hung itself up at updating 1 / 4 mods.

It also seems to suggests xyz (Continued) mods even though the base versions have alredy been updated for 1.6
Ixcatl 24. Juli um 19:00 
legendary mod for someone who's skipped on three dlcs, surprise to noone you're a fuckin hero lol
Dwarf 24. Juli um 3:24 
Hello, first of all, thank you very much for this mod, which prevented headaches for quite a lot of people :cozyjunimogreen:

I don't know if this has already been suggested, but what about an option in the mod :
if the mod to be replaced was marked as a "favorite" in the workshop
> take the replaced mod out of the workshop favorites
> mark the replacing mod a workshop favorite.
Mlie  [Autor] 22. Juli um 22:47 
@Jarrod If the temp-version gets removed the same day as the original updates, then it will just remove the suggestion the next time the database updates. If it takes more than a day for the temp version to be removed it will instead create a reverse suggestion.
Jarrod 22. Juli um 19:34 
@CurtimusPrime92 Yeah that was my fear. A lot of these temp/"continued" mods use the same IDs as the originals, meaning you need to choose one or else have issues, but if it gets removed there's a possibility you just don't notice. For example I haven't played in a while but have regained interest with 1.6. But now I have no clue how many, if any, of these temp mods have been removed from my list from before.
CurtimusPrime92 22. Juli um 19:28 
@Jarrod 1) if a mod is deleted from workshop it gets deleted from your workshop folder for the game , 2) i believe game will warn you if you load an old save requiring deleted mod saying this save has a different mod list than what's loaded. i have gotten in the habit of cloning my workshop folder for this game to another folder on my computer because every time a new game version update is pending or gets released mods start vanishing in droves that way i can manually restore missing mods
Jarrod 22. Juli um 17:40 
I have a dumb question

If an original author updates their mod, and the temp/"continued" mod is removed from the workshop, does Steam automatically remove that from your modlist? In other words, if the temp mod gets removed, will it just disappear until you happen to notice it's gone?
VitaKaninen 21. Juli um 15:46 
Would it be possible to add an "ignore" function? I prefer to use the older version of mods if there have been no changes other than updating the version number from 1.5 to 1.6.

It would be fine if they show up in the list as ignored, but I would like the main button to no longer suggest that I need to take action.

If it is a lot of work to implement, then don't worry about it. Thanks for the great mod!