Victoria 3

Victoria 3

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Victoria Undead: A Zombie Apocalypse Mod
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7.913 MB
Dec 20, 2024 @ 12:35am
Jan 2 @ 9:05pm
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Victoria Undead: A Zombie Apocalypse Mod

In 1 collection by DoctorFosterGloster
Doctor's Flavour and Expansion Mods
5 items
Description
The industrial revolution has brought grand new inventions to our world… however man has spawned a deadly new infection, and it threatens to destroy the world.

This mod adds a zombie apocalypse to Victoria 3. Will your country survive? Or will it burn with the world around it?


  • An apocalypse designer journal to modify the apocalypse to your playstyle;
  • Zombies which can spread from state to state;
  • Zombie hordes can form, with temporary -but devastating- effects;
  • Manage the containment via a new journals entry;
  • Mitigate the effects of outbreak if when the containment fails
  • Make the decision to put your country into a quarantine to stop the spread;
  • Lose control over affected states, and watch as super powers collapse;
  • Rebuild and recolonise lost or depopulated regions;
  • Includes an Easter egg for kiwi zombie fans;
  • And more!

More content is planned in the coming months - watch this space!
How do I start the infection?
The start-up event will allow you to open the apocalypse designer journal. Use this journal to toggle various settings, including when and where the infection will start, whether states can be lost, and the infection's length.

The infection will then start according to the settings in the journal.
How does the infection's spread work?
Once discovered, you will either be able to start the initial containment effort.

The containment will fail if the zombie-points outweigh the containment-points. The main containment points will come from improving health and police institutions, as well as increasing military wages. Zombie points can come from the settings set in the apocalypse designer journal and random events. Buttons in the journal allow you to start more containment efforts, and can allow you to quickly change laws to aid the response.

If the containment fails, the infection will spread through the country. It can spread to other countries via land borders or through open ports. If a country is experiencing an outbreak then you can take a decision to close both your and your subjects' ports. This will slow the spread to your country.

Each country will get one chance at containment when the infection reaches them. After that - the zombies get a free-for-all buffet of pops.

Hordes may appear in states with sufficient population and terrain type (hordes won't appear in the Amazon or the Sahara, for example).

States which lose enough population can become unincorporated and then decentralised nations, and will be free-game for re-colonisation after the infection dies down.
Compatibility:
This mod overwrites the game's 'on_harvest_condition_started_in_country' code. Other mods which have done the same may not be 100% compatible... and users may receive heaps of 'harvest condition started' notifications as the infection spreads.
Localisation:
Some players have kindly translated the mod to their local languages! See below:
Korean by KakaoL
Portugese (Brazil) by koyomim
Ukrainian by godofburrito
Chinese by 牛奶大魔王
Vietnamese by Louis

Thank you heaps to the above creators for making the translations :)

Next Update:
This mod is currently in development. If you notice any bugs, please report them in the discussion forum below.

The next update will likely come with the 1.9 game update. Some things I'm currently working on include:
  • A new, more natural, way for the disease to be discovered (more in-line with the game's Spanish Flu journals);
  • A new journal for you to design the disease (think Plague Inc.). You can mutate the disease and cause all sorts of symptoms, or you can try find a cure for it instead;
  • The zombies will be their own country, so you can use your armies against them;
  • 3D models for zombies, including army models for the map;

No AI has been used in the creation of this mod
Popular Discussions View All (1)
6
Feb 25 @ 10:24pm
Bug / Error Report Forum
DoctorFosterGloster
139 Comments
DoctorFosterGloster  [author] Apr 20 @ 8:15pm 
@louis Thanks heaps! I'll update the description today :)
DoctorFosterGloster  [author] Apr 4 @ 10:34pm 
@Louis yes for sure!
DoctorFosterGloster  [author] Apr 4 @ 10:34pm 
@yuricouw no sorry (unless it bugs out)
DoctorFosterGloster  [author] Apr 4 @ 10:34pm 
@MadHunter I'm unsure - never tried. This mod doesn't overrite much so i assume it'll work ok
Louis Apr 3 @ 7:34am 
Hi, your mod is interesting! I'd like to create a Vietnamese localization for it. Once it's done, could you add the link to the description?
yuricouw Mar 30 @ 7:05pm 
is it possible to restart the zombies after they died down?
MadHunter Mar 21 @ 7:44am 
Would this mod work with HMPS?
『J1r2000』 Mar 17 @ 9:16am 
Im gonna try this with anbennar whish me luck!
Nero Sima Mar 13 @ 3:08am 
In the carpet scripted_progress_bars the military wages: high and very high