Project Zomboid

Project Zomboid

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B42 Rain's Firearms & Gun Parts
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9.970 MB
Dec 19, 2024 @ 5:53am
Apr 22 @ 11:57pm
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B42 Rain's Firearms & Gun Parts

Description
A complete overhaul of the vanilla Project Zomboid firearms and gun attachments. Somewhat lore-friendly or vanilla+.

This is very much a work in progress. B42 unstable broke literally every lua script I had in B41.78, all my suppressors, every AnimSet I had customized, and obviously every single item & weapon script file as well. Expect bugs all the way until B42 goes stable, and even after that. I am soloing this thing.
It seems like both gun and ammo spawns have been significantly reduced in B42. You might want to try different sandbox options, because the gun stores especially seem quite empty currently.

Won't be compatible with any other gun or gun attachment mod, due to differences in lua

If your character has never in their lives even held a firearm (Aiming 0), their accuracy with especially pistols and more "advanced" types of guns will reflect that experience level. Shotguns and especially sawn-off shotguns are your best option to level up your Aiming, because they are much more forgiving to unskilled shooters than a handgun would be for example. Once you get your character to Aiming 5, all the guns will be accurate. Especially if you use some of the attachments that improve accuracy. Aiming 6 and above will start turning your character into John Wick.

All the new stuff
Ammo
7.62x39 and 7.62x51

Trait: Gun Enthusiast
"A regular at the local firing range." +1 Aiming, +1 Reloading, and +1 Nimble. -6 points.

Suppressors
9mm Suppressor
.45 ACP Suppressor
.223/5.56/7.62x39 Suppressor
.308/7.62x51 Suppressor
12g Suppressor
12g Suppressor (Improved)
Homemade Suppressor
Suppressors reduce (but do not eliminate) the sound level of gunshots. Lower caliber weapons are more suppressed than higher caliber ones.
For example, 9mm guns with a suppressor are about as loud as a running generator. The homemade suppressor is not nearly as effective as the other ones.

Attachments
Fiber Optic Sight: Small bonus to accuracy and range
Red Dot Sight: 2x as effective as the Fiber Optic Sight
SOCOM Red Dot Sight: Rare military issue red dot, 3x as effective as the Fiber Optic Sight
x4-x12 Scope: Small increase to minimum range, big increase to maximum range
Double Barrel Shotgun Choke Tube: Self-explanatory
Shellholder: Increases a shotgun's reloading speed
Improved Recoil Pad: Attacheable to shotguns as well
Marksman's Recoil Pad: Far more effective recoil pad for rifles
Compensator: Reduces a pistol's recoil and helps slightly with accuracy
x4 ACOG Scope: Increases both minimum and maximum range, along with accuracy. Small penalty to aiming time.
x8 ACOG Scope: Increases both minimum and maximum range, along with accuracy. Penalty to aiming time.
Foregrip (Tactical/Wood): Reduces recoil, allows for quicker aiming, and very slightly helps with accuracy.

Bags
Military Pouches & Military Pack. Similar to the Military Backpack, and all three can be worn together. The Military Pouches also provide Webbing attachments.


Guns
The H&K MK 23 pistol with all of it's possible attachments. The tiny little Fiber Optic Sight, Laser Sight, Red Dot, SOCOM Red Dot, and of course the .45 Suppressor.

Glock 17: 9mm
H&K USP M45: .45 ACP
H&K MK 23: .45 ACP
S&W M29 Revolver: .44 Magnum "Do I feel lucky? Well do ya... Punk?"
Sawn-off Long Ranger: .223 bolt action pistol

Remington M11-87: Semi-automatic shotgun
Mossberg M590 Tactical: Pump action shotgun
AA-12 Combat Shotgun: Auto shotgun with 20-shell drum magazines
Winchester M1887: Sawn-off lever action shotgun "Come with me if you want to live"
SPAS-12: Semi-automatic shotgun

SKS-56: 7.62x39 semi-automatic carbine rifle
AK-47: 7.62x39 select-fire assault rifle
RK-62: 7.62x39 select-fire assault rifle. A more modern take on the classic Kalashnikov

AR-15: 5.56 semi-automatic carbine rifle
M16A1: 5.56 select-fire assault rifle
Colt Commando: 5.56 select-fire carbine rifle
IMI Galil: 5.56 select-fire assault rifle

H&K G3: 7.62x51 select-fire battle rifle

Marlin M1894: .44 Magnum lever action rifle
Remington M24: 7.62x51 bolt action sniper rifle

MP5: 9mm submachine gun
MP5SD: Integrally suppressed 9mm submachine gun
UZI: 9mm submachine gun
MAC-10: .45 ACP submachine gun
M1A1 Thompson: .45 ACP submachine gun

M60: 7.62x51 machine gun
M249: 5.56 light machine gun

Like my mods? Want me to make something for you? :)
[ko-fi.com]

Do not reupload any of my stuff without my permission. It took a lot of my spare time to get this mod done.

Credits
Massive thank you to Nik for the lever action animations!

FAQ
"Will this work with gun/gun attachment/gun durability/gun ANYTHING mod X?":
No it will not.
"Can I add this to a save?":
For most people, yes. If you want to be extra safe, backup your save first.
"How do I attach suppressor/laser/red dot/attachment?":
Have a screwdriver, the gun, and the attachment in your main inventory. Right click the gun -> Upgrade.
"Will this work with gun mod X?":
NO!

You can join my Discord if you want more direct access to me :) https://discord.gg/T4FhKzxUJj

As of B42.5.0 all fully automatic guns are broken in vanilla PZ. It is not caused by my mod, and I have reported it. The Indie Stone is aware, and hopefully B42.7 and higher fixes this. I've updated this mod with a temporary "fix".

Workshop ID: 3387222454
Mod ID: B42RainsFirearmsAndGunParts
Popular Discussions View All (10)
90
May 14 @ 12:06pm
PINNED: Bug Reports
★Rainmaker★
66
May 1 @ 9:23pm
PINNED: Suggestions
★Rainmaker★
5
Jan 12 @ 6:20am
PINNED: Update Rambles
★Rainmaker★
1,356 Comments
Psychol3ptic 2 hours ago 
(Tested in aiming 6-10) I love the M60, it has 100 5.56 rounds per magazine and dispatchs large hordes of zombies in short time and also like the Remington M24 with x12 scope for long ranges, it mostly one shots zombies per bullet and if you run out of ammo swap to Marlin M1894 with .44 magnum rounds, the new vanilla gun store in west point is mega blasted of ammo (sandbox default settings) as well as the police station with prison in louisville. What a great mod
suzinistherealjuno 14 hours ago 
dude, half the workshop is mods in other languages. your being xenophobic in the wrong community. seriously, go fuck yourself
Ray Animus May 15 @ 4:54am 
dude dont be a bitch to the author
or you could learn english and not bloat the workshop with a dead language
★Rainmaker★  [author] May 15 @ 12:58am 
@3.14DeeDee
Feel free to upload translations, but you should know that they will become outdated every time I add something to the mod. :)
3.14DeeDee May 15 @ 12:56am 
I could help you with translating your mod on russian language (99%)
★Rainmaker★  [author] May 14 @ 8:11pm 
@Mario.io
Yes. You get lower starting Hit Chances at Aiming 0, but way better bonuses per level than in vanilla.
Mario.io May 14 @ 2:19pm 
Does this mod change the aiming system in anyway? (Chance to damage, aim penalty, etc) The part about aiming skill makes it seem like that's the case.
Chenarussian May 13 @ 11:35pm 
since B42 is nearing full release it is totally understandable to finish of whatever needs adding, best gun mod so far and i doubt that there will be much updates for other gun mods as they have been silent for months.
★Rainmaker★  [author] May 11 @ 9:49pm 
Yeah, probably not adding more guns to the main mod itself. Everything is possible for a future sub mod though.

But I am also extremely undermotivated to do anything regarding this game these days. :P