Starbound

Starbound

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Self Damage Fix
   
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9.683 KB
Dec 17, 2024 @ 1:54pm
Dec 17, 2024 @ 4:49pm
5 Change Notes ( view )

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Self Damage Fix

In 1 collection by FelmastProMcLane
Monster Core : Collection
10 items
Description
Attempts to fix the "self.damageTaken" is nil error, the cause is unknown, some mod may be overriding base "monster.lua" init.
24 Comments
Gorigo Apr 28 @ 12:18pm 
seems like it
Gorigo Apr 26 @ 8:38pm 
is it will fix random dying monster when you install suppers combat overhaul?
FelmastProMcLane  [author] Dec 17, 2024 @ 5:39pm 
:steamhappy:
Lukiwarble Dec 17, 2024 @ 5:24pm 
thanks for fixing the errors
Lukiwarble Dec 17, 2024 @ 5:10pm 
i dont know what that error is related to but they're working now
Lukiwarble Dec 17, 2024 @ 5:10pm 
yes
FelmastProMcLane  [author] Dec 17, 2024 @ 5:01pm 
Can they be killed?
Lukiwarble Dec 17, 2024 @ 4:59pm 
at least now they no longer die on spawn
Lukiwarble Dec 17, 2024 @ 4:58pm 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:103: attempt to index a nil value (field 'damageTaken')
stack traceback:
[C]: in metamethod 'index'
[string "/monsters/monster.lua"]:103: in function <[string "/monsters/monster.lua"]:101>
FelmastProMcLane  [author] Dec 17, 2024 @ 4:50pm 
Ok, it's advancing, it no longer crashed by the previous errors, just needed to apply the fix to a couple of other "randomseeds".

You may get a similar error if using "BL2 shields", or maybe not.

Changes applied.