Starbound

Starbound

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Monster Core : Configuration
   
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Apr 1, 2021 @ 9:48am
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Monster Core : Configuration

In 1 collection by FelmastProMcLane
Monster Core : Collection
10 items
Description
Contains a single file, "stats/monster_compat_list.config".
This mod it's just meant to load very early, the loader mod is needed for this to do anything.

For users:
Does nothing, but if needed by other mods, should be installed or they will crash.

For modders:
Inside this file there are 2 lists, both are meant to contain script paths to be added to monsters.
  • "spawnScripts" contains scripts to be added in the "monsters.lua" file, ie: when spawning.
  • "primaryScripts" contains scripts to be loaded for damage requests and stuff.

How to use
  • First, your mod needs to make an script that hook into either spawning scripts or primary scripts.
  • Make a patch file inside the "stats" folder and name it "monster_compat_list.config.patch".
  • Inside the patch file you add your custom script path via patching operations:
    [ { "op" : "add", "path" : "/spawnScripts/-", "value" : "/monsters/[customScriptName].lua" }, { "op" : "add", "path" : "/primaryScripts/-", "value" : "/stats/[customScriptName].lua" } ]
  • Only add the script in the list that it needs to be in, DO NOT add it to both lists.
2 Comments
Ashtar Apr 11, 2023 @ 1:36pm 
thanks for this mod Felmast ❤️
AbyssStarer Jun 15, 2021 @ 11:55pm 
At first I thought the point of this mod was to fix all the errors with the Monster Core like how custom monster become something completely different when you release them. (the same with Pandora's Box recolors)

Hopefully that gets fixed sometime in the future, it's a really weird bug.