RimWorld

RimWorld

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[RAZ] Mal0 Race
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Mod, 1.5
Content Descriptors: General Mature Content, Some Nudity or Sexual Content, Frequent Nudity or Sexual Content
File Size
Posted
Updated
16.361 MB
Dec 16, 2024 @ 4:06pm
Mar 22 @ 11:13am
6 Change Notes ( view )
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[RAZ] Mal0 Race

Description
Mal0, a Humanoid Alien Race Mod

There are a lot of moving parts in this mod. Let me know how it plays, if I missed some edge cases, or if something is broken. I likely need to tweak some things.

You can use this mod without Anomaly, but any Mal0 pawns will not have their abilities and of course the Anomaly Event won't be present.

== General Information ==
This is a Humanoid Alien Race and Anomaly Entity mod loosely based on SCP-1471 (Mal0).
For gameplay raesons, this mod doesn't exactly follow the Mal0 lore on the wiki, but it should capture the general theme of the encounter.

  • Adds a new custom HAR race, Mal0 to the game.
  • Adds an entirely custom Anomaly event. Progressing through the event could allow you to get your very own playable Mal0 Pawn.
  • Mal0 are powerful pawns and start with some strong abilities
  • Adds a new Advanced Anomaly research task, which unlocks 2 new psychic rituals
  • Adds a Naked Brutality starting scenario to start with a single Mal0 pawn if you don't want to go through the anomaly events to get your hands on one.

== Visual Features ==
  • The eyes will glow in the dark
  • Bionic or Archotech implants will change the eye color
  • Ears, eyes, and tails that visually disappear if destroyed

== Compatibility ==
  • Royalty Compatible
  • Ideology Compatible
  • Biotech Compatible
  • Anomaly Compatible
  • Likely incompatible with facial animation mods.
  • I have not written a CE patch.

== Known Issues ==
  • Any performance mods that cleanup world pawns may cause a degraded experience with the custom Mal0 Anomaly event. When a pawn becomes bonded to the radio, I create a Mal0 world pawn and start keeping track of the relationship between the Mal0 entity and the bonded pawn. I use this relationship when choosing from a list of banes/boons that can occur. Friendlier relations leads to boons more often. However, if world pawns are routinely culled by a performance mod, then a new Mal0 entity will be generated periodically with a fresh relationship. The summoning ritual should still be able to get you a Mal0 pawn though.
  • Any mods that heavily mess with spawning behavior such as Faction Blender could result in the Mal0 summoning ritual summoning a pawn of some other race instead.

== Changelog ==
See the Change Notes.
61 Comments
pipboy834 8 hours ago 
malo just stands there when i spawn her using the naked brutality mod
CursedBun Apr 15 @ 7:49pm 
@icytux Just use science
icytux Apr 15 @ 7:27pm 
im gonna do it, since the malo can't sleep, it can't get lovin, how fix lmao
Alexxxxard(rus) Mar 7 @ 10:11am 
Unironically would
razar1  [author] Feb 16 @ 3:25pm 
@The Lord Pootis If you have a performance mod that cleans up world pawns then the Mal0 pawn will routinely get deleted. I put in some logic to make a new Mal0 pawn during the ritual or when using the radio if this occurs and very specifically generate a Mal0 Pawnkind with a baseliner xenotype. However, if you have some other mod that interferes with Pawn Generation (maybe faction blender) then that could be causing problems.

@Snakehead41 Mal0 should spawn as baseliner. They don't have a special xenotype at the moment.
Snakehead41 Feb 16 @ 12:59pm 
Are they ment to have their own Xeno type as i cant even access it
The Lord Pootis Feb 16 @ 12:30pm 
after a quick test in dev mode and trying to spawn mal0 manually via the spawn pawn command it seems to spawn random pawns with occasionally a correct mal0 pawn, some mal0's were even random xenotypes too which i doubt is meant to happen and some were just the wrong race entirely. My guess it that a mod is probably messing with this and my main guess on the culprit may either be faction blender or maybe the xenotype spawn control mod that i also have.
The Lord Pootis Feb 16 @ 12:15pm 
I did notice in the social tab when my affected pawn used the radio that the name of the pawn associated with the social interaction kept changing, was never the same name twice, idk if it's mean't to happen or not.
Snakehead41 Feb 16 @ 12:12pm 
I found a bug regarding the Rapid Regeneration, It uses the hunting description, Now i will add that i have vanilla expended events on so they could be conflicting, I have taken a screenshot if you would want it
The Lord Pootis Feb 16 @ 12:11pm 
I'm having issues with the skip abduction ritual to get mal0, i got someone at 100% psychic connection and did the ritual but the summoned pawn is just a random pawn from a random faction like a normal skip abduction except it ate the radio instead of bioferrite.