Hearts of Iron IV

Hearts of Iron IV

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realistic industrial expansion(工业史实平衡与规模经济)
   
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Dec 14, 2024 @ 10:12pm
Dec 18, 2024 @ 8:00am
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realistic industrial expansion(工业史实平衡与规模经济)

In 1 collection by 北风☭
原版平衡性修改
5 items
Description
一个轻量级平衡历史工业扩张速度的mod,模组版本:0.0.1,适配游戏版本:1.15.*

前言
由于P社逆天的指数型工业增长速度过于离谱,所以我自己改了一个同时符合年复利指数增长和二次增长特点的民工造价

内容

将民用工厂造价调为15民序列一年的建造产能总值,并按工厂数量X50格外价格增加造价

军工变为3倍造价用于和民工匹配,产能从4.5提升到10

地区民用工厂会获得规模经济加成,但减少民工建造速度

地区军用工厂会降低少量适役人口

移除基建对民工的加成

科技对产能的加成相对降低

通过更改民工造价变化来拟合二次增长(接近年10%,但通过精神和国策可以变得更高)

按照历史和游戏性为历史上工业规模排名前十的国家增加民用工厂

资源降价


兼容范围
所有非建筑类mod(除非没改原版建筑)


 
配套装备造价修改


 
三合一整合包





Mod Version: 0.0.1, Adapted Game Version: 1.15.*

Preface
Since the exponential industrial growth rate of HOI4 is too outrageous, I changed the cost of industrial_complex to meet the characteristics of both annual compound interest index growth and secondary growth

content

The cost of industrial_complex will be adjusted to the total value of construction capacity for 15 civilian factories for one year, and the cost will be increased according to the number of factories X 50 additional price

The arms_factory has become 3 times the cost to match with industrial_complex

Regional civilian factories gain economies of scale, but reduce the speed at which industrial_complex build

Regional military factories will reduce the number of recruitable populations by a small amount

Removed the bonus of infrastructure to both of them

Fitting the secondary growth by changing the change in the cost of industrial_complex (close to 10% per year, but can be higher through national spirit and eco_policy)

Add civilian factories to the top 10 countries in terms of industrial scale in history according to history and gameplay

Resource price reduction
4 Comments
水麦 May 15 @ 3:29am 
还更新吗
Dinko Goosemas Jan 2 @ 1:07am 
Excellent mod! :steamthumbsup:
北风☭  [author] Dec 16, 2024 @ 8:52am 
我打算写一个三合一的mod,一个是规范历史装备造价,一个是规范产能和工业扩张,一个是关于营属性调整的,现在写了一个了,到时候会给三合一mod再写个AI部队逻辑,毕竟我自己就是写高难ai的这不是什么难事
Dec 16, 2024 @ 1:58am 
这会不会太影响ai战争烈度了,增加产能没👀