RimWorld

RimWorld

789 ratings
The Dead Man's Switch - MobileDragoon
33
7
6
4
4
7
5
5
2
7
6
5
5
4
2
3
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
5.715 MB
Dec 3, 2024 @ 4:03am
Mar 12 @ 12:48pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Dead Man's Switch - MobileDragoon

In 2 collections by AOBA
Exosuit Framework mod
8 items
Universe of the Dead Man's Switch
5 items
Description


The Dragoons
No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info
sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.



Known incompatible
- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.

- Humanoid Alien Race: if a race using apparel restriction it will cause apparel missing.
(Solved in update 12/5, content side.)



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (9)
2
Feb 18 @ 1:30pm
Why is the dragoon shotgun not a module like the LMG, DMR and melee weapons?
Lieutenant
1
Feb 26 @ 10:47am
Mobile Dragoon simplified?
Re Grigio
3
Jan 11 @ 4:36am
How do i reload the shoulder mounted weapons CE?
meiscool1212
260 Comments
AOBA  [author] 7 hours ago 
@Kevin Jung @Mikado Biden @ゆきんこ @浮生
Fixed
Kevin Jung 11 hours ago 
Have same error ! please help !
Could not resolve cross-reference: No Verse.ThingDef named DMSAC_StugnaATGM found to give to Verse.DefHyperlink Verse.DefHyperlink
....
Mikado Biden 15 hours ago 
红字
ゆきんこ 16 hours ago 
更新後就跑出了
Could not resolve cross-reference: No Verse.ThingDef named
DMSAC_StugnaATGM found to give to Verse.DefHyperlink Verse.DefHyperlink
DMSAC_StugnaATGM found to give to RimWorld.CompProperties_ApparelReloadable
DMSAC_StugnaATGM found to give to Verse.DefHyperlink Verse.DefHyperlink
DMS_Missile_Aim found to give to Verse.VerbProperties VerbProperties(发射短号导弹)
DMS_Missile_Target found to give to Verse.VerbProperties VerbProperties(发射短号导弹)
DMSAC_Bullet_9M133Missile found to give to Verse.VerbProperties VerbProperties(发射短号导弹)
浮生 17 hours ago 
进入红字Could not resolve cross-reference: No Verse.ThingDef named DMS_Missile_Aim found to give to Verse.VerbProperties VerbProperties(发射短号导弹)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
黑虎阿芙洛狄忒 Mar 11 @ 8:47am 
在龙门架上的龙骑兵要修很久,但是只要把模块卸下来直接修道具的话两三秒就修好了
鱼因梦想而伟大 Mar 8 @ 7:16am 
@CHOUGH 集群收发器就是失能机关的有代价的机控中枢
CHOUGH Mar 8 @ 3:04am 
为什么龙骑兵老兵开局没有机控中枢......
SmileyVirus Mar 7 @ 5:19pm 
I can see my pawns outfit on top of the mech armor
鱼因梦想而伟大 Mar 6 @ 11:04am 
哈人,原版环境龙骑兵被一群猎杀人类的大象踩踩背,ce环境60毫米装甲笑着和冲击蜈蚣谈笑风声。