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LWM's Adaptive Deep Storage
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Mod, 1.4, 1.5
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6.307 MB
2024年11月27日 17時46分
2024年12月14日 12時50分
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LWM's Adaptive Deep Storage

vin 作成の 1 件のコレクション
Vin's Workshop
6 アイテム
解説


An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework. This mod implements Sir Van's Retexture along side texture samples made by Phaneron and Reel that were configured to modernize deep storage's look. I threw in some new storage objects, revamped some of the existing ones to work as 1x1's where it made sense, and adjusted the graphics on some of the unedited storage objects alongside updated textures.




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away. This mod is a backend rewrite of LWM's Deep Storage to utilize this new framework so we can enjoy the performance gains of the new framework, new and revamped storage objects, and the updated art.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames.

How do I replace my old install of LWM's Deep Storage (LDS) with this one?
1. Destroy any boxes on the map from LDS.
2. Save your game.
3. Remove LDS.
4. Add my mod.
5. Load the save you just made.
6. Rebuild your boxes.

Is this mod compatible alongside LWM's Deep Storage (LDS)?
Although I recommend removing LDS because of performance concerns regarding high stack sizes, larger colony storage performance issues, and rendering costs my mod is 100% compatible with the old LDS. If you rely on the LDS framework because it acts as a dependency to another mod you wont encounter any issues keeping all of them enabled. Considering letting me know what dependencies of LDS you'd like ported and I'll see if I cant take care of it.

ay yo this vin dude is super cool i wonder what other mods he makes
Check out my other mods here. Stay tuned for a performance friendly port of Door Expanded coming relatively soon. Follow my workshop if you're interested,

If you just updated the mod you may see the storage objects lose textures and turn into colored squares - I just updated the textures to .dds format and this is a common temporary issue with how the game caches textures! Just reload your game! [/h]
人気スレッド 全て表示 (2)
2
1月12日 2時54分
Unease of access
Rino The Fox
1
2024年12月5日 19時09分
Red Text Error on Load
null.public
204 件のコメント
VitaKaninen 5月6日 12時01分 
If you are talking about While You're Up, you need to enable it by checking the boxes in the setting, like this: https://imgur.com/a/TMqHIRL
兵败如山倒 5月6日 10時20分 
In my mod list, this mod is incompatible with 'Pick Up and Haul.' When hauling items into containers, it only works through the vanilla method, while 'Adaptive Ideology Storage' doesn’t have this issue.
FleetOfWarships 4月30日 20時53分 
For some reason enabling this mod made all other adaptive storage mod items disappear from the storage construction menu.
:D 4月25日 8時35分 
Please allow the Hayloft to store VGP SIlage. At the moment none of the specialized storages from ADS can hold it.
vin  [作成者] 4月19日 14時02分 
@otterfield
I've had this happen on my own end when I use some mods together. If this concerns you enough, try eliminating ~50% of your modlist and doing a test to see if its white still, and so on. I found on my end that some mods like "Faster Loading" from github can cause this but be remedied in their mod options. Has something to do with how they change the management of textures iirc?
otterfield 4月18日 10時57分 
the storage tool cabinet and storage drawer are white no matter what material i make them out of
bradson 3月23日 8時49分 
@Splaetos this mod does what's written in the description and shown in screenshots. What part do you believe to be pretended here? Why should one replace already made, great looking, textures?
Splaetos 3月23日 7時14分 
Should have made your own mod instead of pretending you integrated a massively popular mod into an updated framework.
VitaKaninen 3月20日 14時54分 
@Slavitic It has been discussed several times in the comments below. There are instructions about how to change the graphics, and the author has said he does not intend to add options.
Slavitic 3月20日 10時44分 
Do any of the storage options change graphics? I expected a skip filled with steel would display it but it still just looks empty.