Arma 3
83 ratings
Pathfinder [SP]
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.908 MB
Nov 20, 2024 @ 9:38pm
Nov 23, 2024 @ 7:49pm
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Pathfinder [SP]

Description
DO NOT USE AI AND DAMAGE ALTERING MODS SUCH AS IT WOULD CAUSE UNINTENDED ISSUES WITH THE MISSION


Overview
You are a Pathfinder attached to the 505th PIR 82nd Airborne Division. You are tasked with securing the DZ 'O' and setting up 'Eureka' transponder to mark the spot to start the largest airborne assault in the history of warfare.

Find your way through the hedges of France during the night; regroup with your unit and assemble "Eureka" transponder so Operation Neptune can commence in fully effect!

Situation
Originally posted by George Luz:
Tooniight. Is The Niiight… of Nights…

Westerns Allies are regrouping in Britain to start the biggest land invasion yet and begin the process of liberating Europe. US forces are to be embarked on Omaha and Utah beaches, while Commonwealth forces will take on Gold, Juno and Sword beach. D-Day is just hours away, but special forces need to break through first and secure the back end and roads from the beaches to mainland France. 82nd and 101st Airborne Divisions are tasked with establishing a front early in the morning behind the Utah Beach. British 6th Airborne Division will secure the important Benouville bridge on the East and push from there.

Clear the area, silence those guns and we are half-way to Paris!

Explore new modules with this scenario; including 'attach explosive', static line jump, ambient sounds, ambient fire, and more! All included in the SPE44 CDLC.

Scenario is partially voiced; some lines are irrelevant with this port, while couple lines were added later on so they don’t have voice, only text. Might be fixed in the future.


This scenario was originally made by me and included with the Iron Front in Arma 3 (IFA) mod. This is an updated version and ported as a standalone to enhance players experience by using the new Spearhead 1944 CDLC assets in addition to SPEX. For more historical aspect, it was ported to Utah Beach terrain and influenced by real goals and mission of the pathfinders before the main forces' arrival.

As a simple port, there in no guarantee this scenario will be updated other than fixing game breaking issues.
29 Comments
HeadUp Feb 12 @ 9:16am 
Great scenario and an excellent showcase of the Airborne additions to Spearhead 1944 and @SPEX! Even as a seasoned editor, I found a lot of awesome detail here that left me asking, "How did he pull that off?" The ambiance is top-notch and affected how I approached the mission, the pacing introduces a hurry-up factor at certain points but then eases up to allow you to strategize, and the tasks present a challenge that seems to grow as you get more comfortable in your role. Highly recommended!
mason77 Feb 8 @ 3:20pm 
Very good mission!
Jaki  [author] Feb 1 @ 9:44am 
@Joshua, thanks man! I'll check on the addAction distance.

@Dunklik, I appreciate that dude! As for the plane sequence, it could be that the voice is just too quiet. Will have to check what's going on there. I did play your BOB series and I loved them. Looking forward checking them out with SPE and SPEX only :D
Dunklik Jan 31 @ 10:34am 
Hey man - really enjoyed the mission. I think something was supposed to be said in the plane sequence but my character got damaged (guessing script) and then you can't really hear much (no mods asides from SPEX and SPE). Loved the ambiance and the burning house in St Mere Eglise is a lovely historical touch! Do give my BOB series of SP missions a run if you have the time.
Keep em coming!
Joshua9797💾 Jan 16 @ 6:42am 
I had a great time playing this exceptionally well-designed mission.
The scenery was highly detailed, and the voice acting was incredibly immersive.
I did have some trouble finding the AddAction for the Eureka transponder, and the enemy AI was occasionally a bit too accurate, but overall, this was an outstanding mission.
R. Gonzalez Dec 31, 2024 @ 4:38pm 
@Jaki

I'll check it out, but as said, the issue was not the fog, but the total pitch black that follows player's position in about a 20 meters radius. But that's just it. Great work once more!
Jaki  [author] Dec 30, 2024 @ 1:44pm 
@R. Gonzalez, thanks! As for the pitch black issue, I’ll give it another look. Funnily enough, fog is used primarily because it helps the visibility. It would be a lot worse without. Are you using any other mods that could change it?
R. Gonzalez Dec 23, 2024 @ 2:20am 
One critic only:

That total pitch black fog a few meters around the player ain't good for a game like Arma which has many weapon stances...
Sometimes I just couldn't tell if my weapon was raised, down, aiming, etc...

Sometimes I had to litteraly aim for the sky, to se the tip of the weapon (or not), to properly know on which weapon stance was I

I know it gives a good atmosphere, but
R. Gonzalez Dec 22, 2024 @ 7:35pm 
Just finished it!
OUTSTANDING WORK!

Made me remind times of MOHAA Spearhead, but much much better!

Congrats
Jaki  [author] Dec 21, 2024 @ 11:19am 
@Rclipse @Komodo, thanks guys! Yeah, I’ll look into that camera glitch. Definitely shouldn’t be happening

@pappagoat, best would be to ask on SPE discord, but you can find it under useraction config of the C47