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Movement speed affects velocity.
AI speed effects how fast they do their actions, say if an enemy fires a projectile every second, having 2x AI speed would make them fire a projectile every 0.5 seconds.
Mess around with it and you'll figure it out :)
I can see that the original version had a simpler design, but didn't allow for much customisation. I don't think this version is too much harder to use, you can still do the same thing as before, but needs a flew extra clicks to setup with filters.
The stat adjustments sometimes stop affecting some entities but unloading and loading all mods fixes that
Also legacy version is old and unlisted, it functions differently internally so there are more or less bugs with it. Don't quite know why people are still using it or even finding it.