Space Engineers

Space Engineers

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Talos - Vertical Launch System (VLS)
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2.216 MB
Nov 7, 2024 @ 2:00am
Nov 9, 2024 @ 3:09am
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Talos - Vertical Launch System (VLS)

Description
No Scripts | No Mods | Survival-ready

Description

The Talos Vertical Launch System is designed as a cheaper alternative to the more common VLS design like the Crotalus VLS requiring less welder block per missile. It relies on no script nor mods to achieve this therefore it should be compatible with consoles as well.

Talos is designed to fire the Mk XI-series of low-cost missiles, derived from the Factorum's BumbleBee missiles.

Features:
  • Requires only 1 welder per launch system.
  • High Rate-of-Fire.
  • Small-install footprint (3x3x2 + 1).
  • Buildable in Survival.
  • No script required.

Just like the Crotalus, this blueprint is designed so that you can retrofit the system to existing ships and in the example I used the upgraded Red ship from the Contact update as a demo.

Usage:
Use the provided helm console as an example to control the system.
  1. Open/Close missile doors
  2. Launch Missile

Background
A while back in 2015 I created the Crotalus VLS system which was based on the current Mk 41 VLS in use today. The guidance system is based on that of the Rapier/Jernas SAM and uses Whip's Missile Guidance Script.

The one thing I did not like about the Crotalus is that it requires one or more welder blocks per missile. This can be an issue on some servers where the number of welder blocks you can build per player are limited. The Talos is something I've tinkered with for quite some time and it wasn't until the recent Contact update that I feel it is ready for public.

The design goals for the Talos:
  • Reduce the number of welder required.
  • Maintain a High Rate-of-Fire.
  • Minimal install size.
  • Must be buildable in survival.
  • No script to use it
  • Most important of all - Respect Clang

While the Crotalus is based on the Mk 41 VLS, the Talos is based on the S-300F launch system (aka SA-N-6 Grumble, the naval version of the S-300/SA-10). The launcher only requires one launch tube, with a rotating magazine underneath to house the missiles.

Do note that being a tube-launched system, like most VLS it does not like it when you launch while under acceleration. Lord Clang will be most displeased if you do so.
37 Comments
Senanthes Apr 15 @ 7:28pm 
Soooo, I'm SURE I'm doing something dumb, but every time I try and use this system, the missiles launch straight up... Then hover there. That is, if they don't collide and go boom. The launcher is within range of a viable target at about one kilometer, so I'm not sure what's up. Any thoughts?
CDEEKS Feb 16 @ 12:57pm 
No scripts, no mods ohh wonderful I'll sub. Wait what's this i need 2 additional mods to use 😆 🤣
MK84  [author] Jan 19 @ 10:37pm 
I try to use minimal groups for some of the logic since they tend to clutter the block list. In hindsight perhaps I should.

@King MILK, thats the limitation of the vanilla projector system. You can either use a mod to allow you to project multi-grid blueprints or what I usually do is build them in parts. I have included the parts in the required items.

@Beancan I might but no promises atm.
King MILK Jan 19 @ 10:43am 
Hi, this looks awesome, but I am having some trouble using it, when I try to build the vertical launch system I get the error about multiple grids and only using the largest, and it projects the rotary mag instead. I would love any assistance
Maazzixx Dec 15, 2024 @ 3:11pm 
wow great work
BEANCAN Dec 11, 2024 @ 11:39pm 
Do you think you would or be able to ever create a version of this that doesn't use DLC content? I used the blueprint and it sucked that I couldn't use it. Thanks either way
Dying Dark Star Dec 11, 2024 @ 6:11am 
Doctorcito is right it would be better if you used groups instead of the direct block them selves. It just makes everything more consistent.
FrogStrFytr Dec 7, 2024 @ 5:54am 
great work! best wheapon against Factorum
Doctorcito Nov 24, 2024 @ 7:28am 
Hi,


Thanks for this mod, nice job

However,
It 's hard to use in survival, as many shorcuts inside timebloc and event bloc are lost when you build it from blueprint projection. I try to rebuild shorcut by myself.

In order to avoid that you should use groups instead of bloc inside shorcut.
May be it should be a bit better using groups in shorcut instead of block.
MK84  [author] Nov 24, 2024 @ 1:40am 
Yea the reload is configured for survival. For creative you can set them to 3 seconds.